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3D Graphics on Android: Lessons learned from Google Body

A session at Google I/O 2011

Wednesday 11th May, 2011

4:15pm to 5:15pm (PST)

Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android. The covered topics range from getting accelerated pixels on the screen to fast resource loading, performance guidelines, texture compression, mipmapping, recommended vertex attribute formats, and shader handling. The talk also touches on related topics such as SDK vs NDK, picking, and resource loading.

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Nico Weber

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When

Time 4:15pm5:15pm PST

Date Wed 11th May 2011

Where

Room 8, Moscone West

Short URL

lanyrd.com/sdxfh

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