Sessions at IA Summit 2011 on Wednesday 30th March

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  • See What I Mean: How to Communicate Ideas with Comics

    by Kevin Cheng

    At 9:00am to 5:00pm, Wednesday 30th March

  • Tapworthy Mobile Design and User Experience

    by Josh Clark

    From idea to polished pixel, this workshop explains how to create a mobile app that delights.

    Learners will discover how to conceive and refine an app’s design in tune with the needs of a mobile audience—and their fingers and thumbs. This workshop teaches participants how to “think mobile” to plan and create app interfaces in tune with the psychology, culture, ergonomics, and context of an audience on the go.

    Experienced designers and newcomers alike will uncover the shifts in mindset and technique required to craft a great app. This workshop isn’t (only) for geeks. It’s for everyone involved in the app design process—designers, programmers, managers, marketers, clients.

    Learners will equip themselves to ask the right questions (and find the right answers) to make aesthetic, technical, and usability decisions that will make their apps a pleasure to use. The workshop focuses on generally on broad principles of mobile design, using examples from all major mobile platforms.

    This full-day workshop is built on seven core sessions:

    • The Mobile Context
    • Designing for Touch
    • Organizing Your App
    • Crafting a Visual Identity
    • Introducing Your App
    • Working with Gestures and Screen Orientation
    • The iPad and other Tablets

    At 9:00am to 5:00pm, Wednesday 30th March

    Coverage note

  • Pervasive IA Workshop

    by Andrea Resmini

    This half-day workshop will introduce the design methodology for pervasive information architectures which is detailed in the upcoming Pervasive Information Architecture book to the IA Summit audience.

    It will acquaintance the attendees with concepts such as place-making, resilience, consistency, cross-channel experiences, and explain in detail how those are to be applied in real, day-to-day information architecture work, for better results in both ‘traditional’ projects and in new pervasive scenarios.

    It will also introduce the CHU methodology (Channels, Heuristics, User-tasks), and make the case for imprecise design in ubiquitous ecologies.

    This will be a hands-on workshop which will:

    • introduce the methodology with a short experiment and a 45 mins session / presentation;
    • let people offer their comments and ideas;
    • invite them to try out the methodology on an actual case-study using pen and paper
    • discuss the results and offer everyone a chance to suggest improvements, changes, and failures

    Attendees will be actively involved and will have to think, draw, sketch, and discuss for at least 3 out of the 4 hours of the workshop.

    The goal of the workshop is for attendees to have a better grasp of how you can practically design for cross-channel information spaces by deploying a holistic and heuristic approach which has strong roots in the traditional design practice, but offers enough (practical and conceptual) twists to make it entertaining and worth exploring.

    At 1:00pm to 5:00pm, Wednesday 30th March

    Coverage write-up