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by Ann McMeekin Carrier and Mark Plant
The original Agile Manifesto laid out four inspirational values and twelve specific principles. People quickly began to try and deliver against these using Scrum, Kanban, XP and other agile “frameworks”, and increasingly the practices of IAs, Interaction Designers and Creatives are expected to fall in-line.
Scrum has some great ideas but the strict time boxing can be problematic for creative discovery. Kanban is great for tactical work-flow management towards the end of a project, but estimating and reporting can be tough.
Both of us work in agile environments, but there’s a permanent question at the back of our heads. If we started from the same place, but with a UX perspective instead of a Developer perspective – would we come to the same end-game?
We will discuss the original four values and work to create and agree a set of UX specific principles to explore how well we really align with the mindset of the original signatories. As we do so, we’ll provide an environment for learning a bit more about Agile, sharing experiences and harness the wisdom of the crowd for the benefit of the wider community.
This workshop steps away from the assumption that we already have the right answer and uses a combination of democratic voting, group discussion and breakout brainstorming to attempt to arrive at some conclusions.
It starts by checking that everyone agrees with the original Manifesto’s values through voting on them in a plenary session. Dissent is handled by giving those individuals a chance to put their case and then re-voting. A declared majority (we decided on 10/14 last time) carries the proposal.
We then break out into smaller groups to facilitate brainstorming, discussion and inclusiveness (as well as reinforcing contribution and sharing) to define principles.
After a time period we collate the groups suggestions, cluster and combine them, and vote / discuss their validity as something to move forward with.
Ever wish you could get out in the field more?
This workshop is about sharing techniques for observing user experiences and synthesizing those field observations into a strategy for improvement. The workshop will involve a hands-on observation project: observing the 2011 IA Summit conference experience. Workshop participants will perform field observations, website assessments, share findings, and work together to create topline statements and actionable recommendations for the 2012 IA Summit conference planners.
This is a general workshop open to professionals of all levels of experience. Beginners in field observations are invited to participate in a real project that will teach techniques, allow you to practice them, and have a real deliverable as the outcome. Experts in field observations are invited to participate as the workshop will be a fun way to practice known techniques and share knowledge and experiences with other practitioners. Also, anyone interested in contributing to the profession by means of providing structured and productive feedback about the conference is encouraged to participate.
The workshop will consist of 5 basic activities:
1. Guided pre-workshop preparation
2. Presentation of techniques and sharing of field wisdom
3. Field observation activity
4. Ideation/synthesis group activity
5. Group discussion of findings and creation of action items
by Joe Sokohl, Matthew Solle, Martin Belam and Eric Reiss
The panel will address the topic of getting a good IA and UX community running in your city or hometown. It will discuss the many different ways to organise and encourage a diverse strand of events and online communities - and how anyone can (and should) start a UX community regardless of where you live. It will also discuss the many benefits of creating multiple and diverse groups. The topic is ideal for anyone who would like to see a more active and participatory IA and user experience design community in their hometown.
The panel will give examples of encouraging and mentoring UX communities, working alongside other groups to foster stronger communities, innovating with different types of events, acting as catalysts to promote and support members of the community to start presenting at conferences, get new jobs, build better portfolios, start events, start writing and generally be active in their communities. This will then lead into a Q&A session involving the audience.
by Jonathon D. Colman and Erin Hawk
By reimagining the classic “I’m a Mac… and I’m a PC” commercials, this presentation helps attendees learn how two individual disciplines – User Experience design (UX) and Search Engine Optimization (SEO) – can work together to help customers succeed in their goals and, in so doing, redevelop their relationship while growing their business.
Using real-world examples, lots of humor, and group collaboration with the audience, this presentation will “Make It Better” by helping these two disciplines re-focus their strengths, approaches, and goals to support not only one another, but the customer as well.