Sessions at IA Summit 2011 about User Experience Design with notes

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Wednesday 30th March 2011

  • Tapworthy Mobile Design and User Experience

    by Josh Clark

    From idea to polished pixel, this workshop explains how to create a mobile app that delights.

    Learners will discover how to conceive and refine an app’s design in tune with the needs of a mobile audience—and their fingers and thumbs. This workshop teaches participants how to “think mobile” to plan and create app interfaces in tune with the psychology, culture, ergonomics, and context of an audience on the go.

    Experienced designers and newcomers alike will uncover the shifts in mindset and technique required to craft a great app. This workshop isn’t (only) for geeks. It’s for everyone involved in the app design process—designers, programmers, managers, marketers, clients.

    Learners will equip themselves to ask the right questions (and find the right answers) to make aesthetic, technical, and usability decisions that will make their apps a pleasure to use. The workshop focuses on generally on broad principles of mobile design, using examples from all major mobile platforms.

    This full-day workshop is built on seven core sessions:

    • The Mobile Context
    • Designing for Touch
    • Organizing Your App
    • Crafting a Visual Identity
    • Introducing Your App
    • Working with Gestures and Screen Orientation
    • The iPad and other Tablets

    At 9:00am to 5:00pm, Wednesday 30th March

    Coverage note