Bringing Game Models To The Workplace

A session at Ignite Detroit #2

Thursday 14th April, 2011

8:30pm to 8:35pm (LMT)

Sixty-one percent of CEOs, CFOs and other senior executives take daily game breaks while at work. More than 183 million people in the United States describe themselves as active gamers (individuals who in surveys report that they play computer or video games "regularly" - on average, thirteen hours per week).

With this significant dedication of time and resources to virtual worlds, isn't it high time we start bringing elements of gaming into the boardroom? My topic will attempt to discuss the key elements needed to foster engagement in the workplace and discuss what we can learn from game worlds in fostering innovation in small, medium and large businesses.

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Daniel Eizans

Topic: Bringing Game Models To The Workplace

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Time 8:30pm8:35pm LMT

Date Thu 14th April 2011

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