The iPad clearly warrants iPad-specific design, but while there are a couple of standout titles, we didn't feel it was getting the design inspiration it deserved. We've spent the last 9 months concentrating on the iPad as a source of (and target for) game design inspiration. This session will highlight some of the obvious, and not-soobvious, qualities of the iPad as a gaming device, and how we harnessed those to create two quite different iPad-native titles that draw their design inspiration from quality game design and the iPad itself, not interpretations of scaled-up iPhone game design or scaled-down console design.
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