by Roman Pichler and Mike Bassett
The drive continues to make games ever more realistic. At the core of enhancing the player’s experience and of simulating reality, is the physics engine. Take Electronic Arts’ SPORTS FIFA 2012 football game: EA’s physics engine combined with sophisticated animation and artificial intelligence technology brings a level of believable player interaction and emergent behaviour never seen before in a sports title. This talk tells the story of a journey into the brave new agile world: We’ll share the success and joy as well as the trials and tribulations of the development group responsible for EA’s physics engine located in Guildford, Surrey. We'll talk about the application of Scrum and Kanban to develop new engine features and to research new technologies, and we'll demonstrate the engine's power with a few video clips.
Showing the concepts and techniques of using a pull based system (eg. kanban) to manage development effectively and working towards a just in time development approach. This session covers kanban as a way to visualise your workflow and ensure you are working on the most valuable task at hand. Experiences will be shared from applying kanban at a diverse range of companies.
31st October to 2nd November 2011