One of the most difficult parts of software development is starting projects off right (so that they actually ship). This talk will take developers through the process of war room storyboarding and getting a project off the ground, galvanizing teams to produce quickly and consistently without compromising quality. Stripping down features to find the core product, and managing expectations with product owners will be covered in detail. After this talk, developers will have the tools to implement this in their own processes, and add some fun into the mix along the way.
18th–20th August 2011