Crowdsourcing the creation, correction or enhancement of data about objects through games is an attractive proposition for museums looking to maximize use of their collections online without committing intensive curatorial resources to enhancing catalogue records. This paper investigates the optimum game designs to encourage participation and the generation of useful data through a case study of the project Museum Metadata Games (MMG), designed to help improve the mass of ’difficult’ – technical, near-duplicate, poorly catalogued or scantily digitized – records that make up the majority of many history museum collections.
The games are at http://museumgam.es/
Doctoral researcher, digital humanities, Open Uni (geospatial, crowdsourcing digitisation); Chair of @ukmcg; into code, UX, history and cultural heritage
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