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by Paul Bakaus
by Robbert van Os and Chen Qi
This talk will discuss markets in China, Japan, and South Korea. Spil Games is the first company to launch HTML5 mobile games in China and Japan, and we have extensive experience with daily operations and customer feedback. We'll discuss how HTML5 games make money in Asia -- and yes, they do make money! We focus on mobile, and we'll cover lessons learned from HTML5 mobile games.
by Erik Möller
Emberwind is a platform game published on Win/Mac/iOS. This talk is the story of how Erik Möller took its 100,000 line C++ code-base and turned it into an HTML5 game running on desktop, mobile and even TVs!
Creating high quality optimized code in javascript has many challenges. Why not have a powerful tool by your side? This session will teach you about Google Closure: a powerful set of tools from Google to help make large javascript projects ( like game engines! ) easy to manage and optimize. We'll be talking about code optimization, localization, templates, and documentation.
by Alan Kligman
Paladin is an initiative by the Mozilla community at the intersection of 3D gaming, JavaScript framework and library development, and the browser. We're tied into the bits of the web that are up-and-coming, and intend to weaponize them for gaming. And where the web is missing critical gaming support, we aim to fill those gaps.
Three pieces are already spinning up: a framework written in JavaScript to support 3D gaming in HTML5, a first game to help drive development of that framework, and a web joystick API for Firefox. The framework currently offers 3D modelling via CubicVR, physics by ammo.js (a cross-compilation of Bullet), loading via require.js, and sound. More subsystems are likely to be up and running by the time of this talk, where I'll review our goals, progress, and opportunities to get involved.
by Rachel Blum
There are lots of cool things in HTML5. Even better, there are lots of cool things being _added_ to HTML5 and Chrome all the time, quite a few with a focus on games. This talk is going to showcase some very recent and still-in-progress features, including a long look at the Web Audio API.
United States United States, San Francisco
1st–2nd November 2011