Sessions at The New Game Conference on Wednesday 2nd November

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  • Keynote: Paul Bakaus

    by Paul Bakaus

    At 9:00am to 9:45am, Wednesday 2nd November

  • Diving Deep into Canvas

    by Grant Skinner

    At 10:00am to 10:45am, Wednesday 2nd November

    Coverage video

  • The State of HTML5 Games in Asia

    by Robbert van Os and Chen Qi

    This talk will discuss markets in China, Japan, and South Korea. Spil Games is the first company to launch HTML5 mobile games in China and Japan, and we have extensive experience with daily operations and customer feedback. We'll discuss how HTML5 games make money in Asia -- and yes, they do make money! We focus on mobile, and we'll cover lessons learned from HTML5 mobile games.

    At 11:00am to 11:45am, Wednesday 2nd November

    Coverage video

  • Porting Emberwind to HTML5

    by Erik Möller

    Emberwind is a platform game published on Win/Mac/iOS. This talk is the story of how Erik Möller took its 100,000 line C++ code-base and turned it into an HTML5 game running on desktop, mobile and even TVs!

    At 1:00pm to 1:45pm, Wednesday 2nd November

    Coverage video

  • Using Google Closure for Lean and Mean JavaScript Projects

    by Richard Anaya

    Creating high quality optimized code in javascript has many challenges. Why not have a powerful tool by your side? This session will teach you about Google Closure: a powerful set of tools from Google to help make large javascript projects ( like game engines! ) easy to manage and optimize. We'll be talking about code optimization, localization, templates, and documentation.

    At 2:00pm to 2:45pm, Wednesday 2nd November

    Coverage video

  • An Initiative and Framework for 3D Gaming with HTML5

    by Alan Kligman

    Paladin is an initiative by the Mozilla community at the intersection of 3D gaming, JavaScript framework and library development, and the browser. We're tied into the bits of the web that are up-and-coming, and intend to weaponize them for gaming. And where the web is missing critical gaming support, we aim to fill those gaps.

    Three pieces are already spinning up: a framework written in JavaScript to support 3D gaming in HTML5, a first game to help drive development of that framework, and a web joystick API for Firefox. The framework currently offers 3D modelling via CubicVR, physics by ammo.js (a cross-compilation of Bullet), loading via require.js, and sound. More subsystems are likely to be up and running by the time of this talk, where I'll review our goals, progress, and opportunities to get involved.

    At 3:00pm to 3:45pm, Wednesday 2nd November

    Coverage video

  • Pardon the noise & excuse the dust

    by Rachel Blum

    There are lots of cool things in HTML5. Even better, there are lots of cool things being _added_ to HTML5 and Chrome all the time, quite a few with a focus on games. This talk is going to showcase some very recent and still-in-progress features, including a long look at the Web Audio API.

    At 4:00pm to 4:45pm, Wednesday 2nd November

    Coverage video

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