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Building great web games is all well and good, but how do you ensure gamers play your games on all their devices? And, how do you ensure this leads to a continued revenue stream that can also fuel new developments?
Here at Spil Games we know games need great experiences, not just technology. That's how we've reached over 130 million monthly players. At onGameStart we will share our success stories, lessons learned and best practices in designing, developing, distributing and monetizing games across multiple platforms.
We all love 2d browser games. But times are changing, and developers should also dig into 3D. This raises multiple problems with rendering, collisions etc. Kuba will take you into a journey showing one of the possible approaches, meaning octree structures.
We've been here before ya' know? Browser-based games without plugins aren't something entirely new and whizzy. Web games developers and, more specifically, the 'persistent' browser-based games (PBBG) development community have been crafting products of long-term player enjoyment for upwards of a decade, though the fruits of their labours are often near-completely unknown to all but the most forgiving of games players. So why is that? In this talk, I discuss the history of 'persistent' browser-based games, the PBBG development zeitgeist, and how HTML5 can be employed to both embellish and complement existing PBBGs and to significantly enhance the player experience of the new breed of Web-based indie games that are just around the corner. PBBGs aren't sexy... YET!
by Piotr Sadowski
Creating a highly portable game engine is like navigating uncharted waters -- from the very beginning you develop using bleeding-edge technologies, struggling to comply with unfinished standards' drafts and working around all supported platforms' quirks. We have experienced HTML5 teething troubles first-hand and know that most well-established solutions translate rather poorly to the realm of web technologies. In this talk Piotr will explain some of the biggest challenges we encountered on our road to Solpeo Gaming Platform.
by Łukasz Foks
During this session, we will show how Internet Explorer uses the potential of HTML5 and other modern webstandards. Will be shown examples from Polish market and some best practices from the entire world. Additionally, we will present how to promote your great work among Windows users. Attend this session and discover beauty of the web!
by Rob Evans
If you're graphics desiger, we'll show you what tools you should use to make the developer life easier. If you're developer, we'll show you how to optimize the graphics for better performance. There'll be also some nice bunch of insipration for everybody.
by Ryo Shimizu
Introduction to 9leap.net, the HTML5 mini game contest site that topped 100,000 users within just one month of launch. Introduction to enchant.js, the HTML5 game engine that made efficient game development possible for 9leap. Discussion of future prospects for HTML5 gaming technology.
22nd–23rd September 2011