3D resources for WebGL apps

A session at onGameStart

Friday 23rd September, 2011

11:15am to 12:00pm (WMT)

Brandon's intent is to compare the Quake and RAGE demos (including on-stage demos, of course!) and talk about which parts of the formats work well, which parts are difficult to use in a browser environment, and things to consider when constructing your own 3D resources for WebGL apps.

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Brandon Jones

Quake III WebGL

Next session in Auditorium

12:15pm A journey through the development of Rawkets by Rob Hawkes

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Poland Poland, Warsaw

22nd23rd September 2011

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Time 11:15am12:00pm WMT

Date Fri 23rd September 2011

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