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by Tim Caswell
Join Tim Caswell for an action packed session exploring the many capabilities of this platform we call NodeJS. This won’t be your average how to write a websocket server for your HTML5 game talk. We will delve into many facets of node including binary C++ addons and multiple frontends. This game will be able to render to the local screen using SDL, receive events from USB Joysticks while at the same time share 90% of the game logic, but allow remote web browsers and mobile devices to be clients to the game as well. We will use websockets, TLS streams, and whatever other cool technology is needed to connect a network of devices into a single gaming environment.
Cloud9 is entirely built on Node.JS and can be used to debug and develop other Node.JS applications. This fun recursive fact we used to very quickly use the tool we built to refine and develop the tool we are building.
by Matt Ranney
by Paul Querna
by Elijah Insua
This talk covers a library that I've been working on called jsdom, which allows users of node.js to use jQuery for all sorts of interesting things. I will also be reasoning about why having a DOM on a platform such as node.js is so valuable. I'll show examples on how jsdom is in use today and examples for what it can be used for in the near future.
This 20-minute segment will be broken down into four 5-minute demos. Come early to sign up to claim your spot!
Doing more with less? How about learning one language and doing everything with it: client-side browser scripting, server-side programming with node.js, shell scripting, cross-OS desktop applications, browser extensions, photoshop scripting and even native phone apps. Come learn how to leverage "the world's most misunderstood language".
25th–29th July 2011