Over 30 years ago the game industry created controllers, it was a way to interact with objects on screen, but really it was just faking our fingers. Finally after all these years of faking “the finger”, we are finally getting to play games the way they were originally played, using touch. This session will focus on the growing casual market of touch screen games. It will cover designing and porting games to multiple touch screen devices, and the common rules and pitfalls that occur within this medium.
by Jeff Goodsill, Jamie Gotch, Peter Jones, Elliott Mitchell, Caleb Garner, Dave McCool and Albert Reed
Seven developers detail their experiences starting their own game companies.