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Playing the City: Designing Slow Experiences for Urban Environments

A session at PICNIC '11

http://vimeo.com/31076862
The possibility that beneath the surface of the normal exists the unfamiliar, means that what is considered normal must, by definition, include the abnormal.

Chromaroma is a game that provides players new ways to experience city life, from commuting to hunting ghosts, from way finding to serendipity, and from being Jason Bourne to making a game that takes a year to play.

We are designing interfaces that allow players to SEE their journeys, and making a game "that shouldn't really exist." Come check it out!

About the speaker

This person is speaking at this event.
Toby Barnes

Product Strategy Director at AKQA, London where he leads the conception and creation of branded content and services.

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PICNIC '11

Netherlands Netherlands, Amsterdam

14th16th September 2011

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When

Time 2:00pm2:30pm AMT

Date Wed 14th September 2011

Short URL

lanyrd.com/spptf

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Topics

Books by speaker

  • A Smart Guide to Utopia
  • Museums at Play

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