Playing the City: Designing Slow Experiences for Urban Environments

A session at PICNIC '11

Wednesday 14th September, 2011

2:00pm to 2:30pm (AMT)
The possibility that beneath the surface of the normal exists the unfamiliar, means that what is considered normal must, by definition, include the abnormal.

Chromaroma is a game that provides players new ways to experience city life, from commuting to hunting ghosts, from way finding to serendipity, and from being Jason Bourne to making a game that takes a year to play.

We are designing interfaces that allow players to SEE their journeys, and making a game "that shouldn't really exist." Come check it out!

About the speaker

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Toby Barnes

Product Strategy Director at AKQA, Portland where I lead the conception and creation of products, content and services for Nike.

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Netherlands Netherlands, Amsterdam

14th16th September 2011

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Time 2:00pm2:30pm AMT

Date Wed 14th September 2011

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Books by speaker

  • A Smart Guide to Utopia
  • Museums at Play

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