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Sessions at Revision 2011 about demoscene on Sunday 24th April

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  • NUFLI, MUIFLI & Video - State of the art in graphics on the Commodore 64

    by DeeKay

    A very speedy introduction to Graphics on the Commodore 64 and an in-depth look at NUFLI, the latest full-color Highres graphics-mode and how to use it for full motion Video together with a Ram Expansion. We also take a look at how to use Mufflon, the PC-based NUFLI converter and cover the very colorful extremely detailed MUIFLI format.

    At 11:00am to 12:00pm, Sunday 24th April

    Coverage video

  • Multithreading for graphics

    by Chaos

    This seminar explains how to write a custom task-stealing engine, and how to integrate it in a 3D engine. It details some of the more messy aspects like memory management, working with vertex buffers and how to reorder the results that were randomized by the unpredictability of multi-threading. The demo "Magellan" shows how this works out in practice.

    At 2:00pm to 3:00pm, Sunday 24th April

    Coverage video

  • Zbrush4

    by Cosmic

    The seminar will give you a look into Zbrush4 from Pixologic. You'll be shown what makes Zbrush special and where the differences to other applications are and how to integrate those into a smooth workflow in your daily working pipeline. If you take a little time to learn the basic concepts of Zbrush you'll be amazed how you will create stunning art in no time. Even if you can't draw. Zbrush is for the artist who wants to create without technical conventions. When it comes to production and technical requirements for game engines or realtime works, Zbrush has the tools on board to close the gap beetween art and technology. Zbrush isn't just a tool - it's a system, and used clever it'll blow your mind. So join the seminar and get to know Zbrush.

    At 7:00pm to 8:00pm, Sunday 24th April

    Coverage video

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