Most systems need a user interface, but there isn’t much literature on how to create a good one. Almost all books somehow skip the UI design phase and focus on something else, like presenting components or usablity testing.
However, designing good user interfaces systematically isn’t that difficult. We will teach a design method that is simple and yet quite powerful. Goal-derived design (GDD) is quite like TDD: the design is firmly based on real use situations, and it contains no BDUFed, unnecessary features. GDD is applicable for all UIs that a person uses to achieve a goal – for designing games and pasttime software you’ll have to try something else.
The session will focus on drawing user interfaces based on given use situations. The participants will create their designs with pen and paper (paper mockups) in pairs. No previous knowledge of UI design is required.
UI design (= creating efficient utility, minimal functionality and data) in agile projects bio from Twitter
Sign in to add slides, notes or videos to this session