Making Fast-Performing, Cross-Platform Games

A session at SCREENS 2011 presented by FITC Events

Cross-platform development may be an elusive goal in general, but it's attainable for game developers, since virtually every platform supports C/C++ development and a common set of low-level multimedia capabilities. Learn how you can make your own fast-performing C/C++ games for multiple mobile platforms, using free libraries like SDL and OpenGL ES. Learn how you can optionally use Marmalade to further minimize cross-platform differences and optimize for each device.

If you aren't a fan of C/C++, don't worry. You can still create your own game utilizing SDL and OpenGL ES with NME. Learn how to write an game in Haxe (a language similar to JavaScript and ActionScript) and have C/C++ generated and compiled for you, optimized for each platform.

About the speaker

This person is speaking at this event.
Joshua Granick

Developer, speaker and writer. Married to my best friend, father of four awesome kids, BlackBerry developer relations and a lead developer for NME (haxenme.org) bio from Twitter

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