by Allen Holub
Without good OO structure, Agile development, which mandates constant refactoring, fails. Design Patterns help by providing classes of solutions to common programming problems. Patterns, however, are usually presented in a catalogue format that gives you no feeling for how the patterns are actually applied in the real world, where the patterns interact in complex ways.
This class discusses both good object oriented structure and the most commonly used design patterns, using an in-depth analysis of real code that demonstrates how the patterns work in context. We’ll also cover interface-based design and the make up of a well-structured object and class hierarchy.
The extensive code examples are in Java, but they should present no problem to C++ or C# programmers.
18th–21st October 2011