Get Lanyrd on your mobile (iPhone, Android and more) - check it out here

Sessions at SXSW Interactive 2011 about CasualĀ Games

View as grid

Your current filters are…

Friday 11th March 2011

Saturday 12th March 2011

  • Cheaper, Better, FASTER: Can Casual Games Save Education?

    by Gary Goldberger, Kristy Bowden, Scot Osterweil and Ward Tisdale

    Since 1990, 33 new countries have been created. Since 1990, my 7th grade history textbook has been revised...twice.

    Not only are casual games, like Bejeweled and Farmville, the fastest growing segment of the game market, but casual games are also less expensive to develop, easier to distribute, and take less time to get to market. And they can teach.

    This panel will bring together game developers and game education academics to talk about how the future of education depends on casual games. We will focus on game theory and casual game design, research and evaluation of games and learning, and successful public/private partnerships.

    LEVEL: Intermediate

    At 5:00pm to 6:00pm, Saturday 12th March

    In Room 6AB, Austin Convention Center

  • Console & Casual Games Collide!

    by Greg Zeschuk, Laralyn McWilliams, Mark Spenner, Ryan Schneider and Tony Mora

    The casual games market explosion was among 2010's top tech stories. How will the space evolve? Some of the console video games industry's biggest developers and publishers have started creating casual games of their own. Others have integrated social media features in their console games. Come learn how both games worlds are colliding.

    At 5:00pm to 6:00pm, Saturday 12th March

    In Room 12AB, Austin Convention Center