Get Lanyrd on your mobile (iPhone, Android and more) - check it out here

Sessions at SXSW Interactive 2011 about User Interface

View as grid

Your current filters are…

Sunday 13th March 2011

  • People as Peripherals: The Future of Gesture Interface

    by Lee Shupp

    Xbox Kinect has demonstrated the commercial reality of gesture interface in the home gaming environment. Advancements in sensing and projection technology in mobile devices are potentially setting the stage for pocket-based Minority Report gesture interaction. Absent the limits of one-user/one-device two-dimensional hardware interfaces, what are the new possibilities for three-dimensional interaction with real and virtual worlds? What are users ready for and how might their expectations evolve? In this presentation, we'll talk about the current state of gesture and natural user interface, its most obvious applications, as well as its pitfalls and promise for consumers in the near and speculative future.

    LEVEL: Intermediate

    At 11:00am to 12:00pm, Sunday 13th March

    In Salon K, Hilton Austin Downtown

  • The Future of Touch User Interface Design

    by Amish Patel and Kay Hofmeester

    Although touch user interfaces have been around since the 1960s, they did not take off in the consumer mainstream until 2007. The last five years have seen a widespread acceptation of touch user interfaces, and many mobile phone and PC manufacturers have launched their version of a touch user interface. However, all these user interfaces still feature a similar, somewhat limited touch interaction language. How will touch develop in the coming years? Will multi-user multi-touch become important? How does voice, stylus and even air evolve our vocabulary? Will 2D touch develop into 3D touch? This panel will discuss the possibilities, and make projections into the future. We encourage you to explore this and much more with us.. join the discussion!

    LEVEL: Intermediate

    At 12:30pm to 1:30pm, Sunday 13th March

    In Ballroom A, Austin Convention Center

Monday 14th March 2011

  • Interactive Patterns in the Mobile Space

    by Barbara Ballard

    This panel will discuss how companies can create best mobile mobile user interfaces, avoiding many of the pitfalls of poor design. Mobile user interfaces are not just squished down to fit the small screen, but require an understanding and application of technologies, users, and contexts of use to create the best possible interaction. Core principles for designing mobile interfaces will be discussed, as well as design patterns for use in mobile web sites and applications.

    LEVEL: Intermediate

    At 5:00pm to 5:15pm, Monday 14th March

    In Ballroom E, Austin Convention Center