Get Lanyrd on your mobile (iPhone, Android and more) - check it out here

Sessions at SXSW Interactive 2011 of type Solo with video

View as grid

Your current filters are…

Clear

Saturday 12th March 2011

Sunday 13th March 2011

Monday 14th March 2011

  • Unbelievable eCommerce: Increase Sales By 10000%

    by Paul Boag

    Many believe the secret to a successful ecommerce site is to copy Amazon. However, that rarely works.

    Your website is not Amazon. Instead it has a unique offering that caters to a specific audience. Once you realise that you can achieve unbelievable things.

    In his talk Paul explains how he took one ecommerce website from relatively successful beginnings to unbelievable heights. In only 5 years he and the team at Headscape increased sales on the site by a staggering 10,000%. What makes the story even more unbelievable is that the average customer is over 80 years old!

    This single example will act as a case study that guides you towards better understanding your audience and growing your online sales significantly.

    LEVEL: Intermediate

    At 9:30am to 10:30am, Monday 14th March

    In Salon C, Hilton Austin Downtown

    Coverage link video

Tuesday 15th March 2011

  • Project 314: Putting The 'Game' Back Into ARGs

    by Adrian Hon

    Most ARGs are like icing on a cake - they make an existing TV show, movie, game or book taste even better by giving fans another way to explore and interact with the fictional universe. But you can't live on icing, so the question is: can an ARG ever work on its own, without relying on a massive audience from another medium?

    Very few have tried, and there are no enduring successes (including my own Perplex City). As a result, many have implicitly concluded that a 'native ARG' can't be done, and are now moving on to transmedia. But at Six to Start, we think it can be done, and we've been developing Project 314 to prove it.

    Project 314 is an online social game blended with an ARG, aimed at a mass audience (just like Zynga and Playfish games) but with a depth of gameplay, story, and world that they can't approach. During development, we found that there are enormous advantages in creating an ARG that's attached to an online game; for one, you can avoid the irritating friction that always occurs when switching between media; for another, it feels incredibly natural (and there are a few more to discuss)

    It took us three years to come up with the idea for Project 314, and to assemble the right team. In this talk, I'll also share why Project 314 is so important for the future of games and storytelling, why it took so long, and how other game developers can create similar games (while avoiding the pitfalls we encountered).

    LEVEL: Intermediate

    At 11:00am to 12:00pm, Tuesday 15th March

    In Room 12AB, Austin Convention Center

    Coverage video

  • Reid Hoffman Presentation: Data as Web 3.0

    by Reid Hoffman

    LEVEL: Intermediate

    At 3:30pm to 4:30pm, Tuesday 15th March

    In Ballroom D, Austin Convention Center