by Alan Knitowski, David Kalina, Heather Kelley, Peter Franco and Steve Broumley
In the fourth year of game development, the AppStore has evolved from an indie gold mine to a competitive corporate marketplace. How can an indie developer adapt?
Every member on this panel has experienced large success in the iPhone market along with their share of failures. In addition, every member on this panel is a developer themselves, touching the content and code directly while also juggling biz-dev, marketing, and PR.
This panel will dissect the rise and fall of an indie developer. What makes some developers close up shop vs. what makes some developers prosper (and others hang on by the skin of their teeth)?
From a technical standpoint, we will discuss tips and tricks for developing for the iPhone. We will discuss what the technical difficulties with tailoring your game to the iPad vs. iPhone. And we will discuss which features in the latest hardware / SDK are worth taking advantage of.
Then we will follow the development through to market and discuss tips and tricks on how small developers can promote their games. What sort of strategies seem to be working? What strategies are dead ends?
Finally, we will discuss where we see the future of indie development going. And what’s next after the iPad?
Note: This panel will have a mix of technical and creative, with both programmers and content creators on the panel.
LEVEL: Intermediate
by Jack Buser, Jamil Moledina, Jesse Vigil, Rade Stojsavljevic and Sophia Coney
It starts with an idea and a handful of creative minds, but where it goes from there can be anyone’s guess. Today’s indie game developers face a unique set of challenges, not the least of which is determining which platform will best aide in their eventual success. Video game publishers continue to change overnight, offering developers new tools to implement into their titles and competitive options for extending the game value. With all of these changes, indie developers are left with several unanswered questions: how do I go about choosing the best distribution method for my game? Which platform harnesses the audience that my game is best suited for? How do I fully take advantage of all the aspects that a platform has to offer? This panel brings together representatives from various platforms as well as indie developers to discuss the lessons learned when developing games for traditional consoles, virtual worlds, portable devices, social platforms and beyond.
LEVEL: Beginner
by Greg Zeschuk, Laralyn McWilliams, Mark Spenner, Ryan Schneider and Tony Mora
The casual games market explosion was among 2010's top tech stories. How will the space evolve? Some of the console video games industry's biggest developers and publishers have started creating casual games of their own. Others have integrated social media features in their console games. Come learn how both games worlds are colliding.
by Andy Kleinman, Esteban Sosnik, Juan Franco and Sergio Monsalve
The video game revolution is expanding all over the planet. In the past few years, Latin America became a huge market for both video game development and consumption. From companies like Electronic Arts and Vivendi, to homegrown companies like Three Melons, Latin American developers have created a local industry that is becoming one of the most notorious and fastest growing in the digital world.
We will discuss how some of these companies started, the secret to their success, their vision of the future, and everything that is happening today in the world of video games, online games, social games, etc.
LEVEL: Beginner