by Morgan Ames
Since 1990, 33 new countries have been created. Since 1990, my 7th grade history textbook has been revised...twice.
Not only are casual games, like Bejeweled and Farmville, the fastest growing segment of the game market, but casual games are also less expensive to develop, easier to distribute, and take less time to get to market. And they can teach.
This panel will bring together game developers and game education academics to talk about how the future of education depends on casual games. We will focus on game theory and casual game design, research and evaluation of games and learning, and successful public/private partnerships.
11th–15th March 2011