by Lee Shupp
Xbox Kinect has demonstrated the commercial reality of gesture interface in the home gaming environment. Advancements in sensing and projection technology in mobile devices are potentially setting the stage for pocket-based Minority Report gesture interaction. Absent the limits of one-user/one-device two-dimensional hardware interfaces, what are the new possibilities for three-dimensional interaction with real and virtual worlds? What are users ready for and how might their expectations evolve? In this presentation, we'll talk about the current state of gesture and natural user interface, its most obvious applications, as well as its pitfalls and promise for consumers in the near and speculative future.
by Amish Patel and Kay Hofmeester
Although touch user interfaces have been around since the 1960s, they did not take off in the consumer mainstream until 2007. The last five years have seen a widespread acceptation of touch user interfaces, and many mobile phone and PC manufacturers have launched their version of a touch user interface. However, all these user interfaces still feature a similar, somewhat limited touch interaction language. How will touch develop in the coming years? Will multi-user multi-touch become important? How does voice, stylus and even air evolve our vocabulary? Will 2D touch develop into 3D touch? This panel will discuss the possibilities, and make projections into the future. We encourage you to explore this and much more with us.. join the discussion!
11th–15th March 2011