Sessions at SXSW Interactive 2011 about Indy Game Development and Social Games

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Saturday 12th March 2011

  • Indie Game Developers: What Platform Suits You?

    by Jack Buser, Sophia Coney, Jesse Vigil, Rade Stojsavljevic and Jamil Moledina

    It starts with an idea and a handful of creative minds, but where it goes from there can be anyone’s guess. Today’s indie game developers face a unique set of challenges, not the least of which is determining which platform will best aide in their eventual success. Video game publishers continue to change overnight, offering developers new tools to implement into their titles and competitive options for extending the game value. With all of these changes, indie developers are left with several unanswered questions: how do I go about choosing the best distribution method for my game? Which platform harnesses the audience that my game is best suited for? How do I fully take advantage of all the aspects that a platform has to offer? This panel brings together representatives from various platforms as well as indie developers to discuss the lessons learned when developing games for traditional consoles, virtual worlds, portable devices, social platforms and beyond.

    LEVEL: Beginner

    At 12:30pm to 1:30pm, Saturday 12th March

    In Room 12AB, Austin Convention Center

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