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Fun With The Lights Off: Interactivity Without Graphics

A session at SXSW Interactive 2011

Sunday 13th March, 2011

5:00pm to 6:00pm (CST)

The pictures are better on radio, they say, and the same is also true in interactive experiences: games, for example, are possible using sound that are more realistic and immersive than the most complex 3D polygon-fests. But we're not talking soundtrack: we're talking fundamental questions of user interface, augmented reality and game design in audio. We're focusing on the development of Papa Sangre, a game in sound without graphics, and the world's first real-time generative audio-only virtual world. On an iPhone.

Papa Sangre was commissioned by 4IP as a game in which blind people might be able to kick the ass of sighted people. Its development has been an adventure, pushing the capacity of the iPhone to the limit. It’s been an extraordinary challenge to imagine the design of a game and world where your existence is entirely through sound and where technological constraints become a mother of invention. You walk with your thumbs through a binaural sound environment, where you hear both the monster snoring to your left and the crunch of chicken bones and squeaky toys underfoot that may wake it up and bring death upon you. It’s a fundamentally different experience of gameplay, continually present-tense, totally immersive and therefore visceral – it feels like it’s you out there. The panel will discuss the process, the constraints, the vision and the philosophy behind a radical new genre of game and what this generally reveals for good game and experience design.

LEVEL: Advanced

About the speakers

This person is speaking at this event.
Adam Hoyle

Wearer of many hats, including Founder and Director of Do Tank Studios and Systems Architect, The Sancho Plan bio from Twitter

This person is speaking at this event.
Nick Ryan

composer, sound designer, artist bio from Twitter

This person is speaking at this event.
Tassos Stevens

Ex-psychologist, artist, wrangler. A co-director of @agencyofconey. Posts irregularly bio from Twitter

This person is speaking at this event.
Paul Bennun

CCO of Somethin' Else. Chair of Artangel. Rau, aber herzlich. bio from Twitter

This person is speaking at this event.
Margaret Robertson

Development Director at Hide&Seek, game designer and one-time Edge editor. Follow me at @ranarama, if you would like.

37 attendees

  • Joey deVilla
  • Adam Hoyle
  • Julian Burgess
  • Stephani Roberts
  • Paul Bennun
  • Bruce MacVarish
  • Bruno Alves Mendonça
  • Rodrigo Franco
  • Mark Coleran
  • Cristiano Dias
  • Dan Berger
  • Dawn Marie B
  • Andy Beaumont 🚩
  • Fredrik Edling
  • Lars Holst Lyberg
  • John ousby
  • Dave Christensen
  • Geoff Kim
  • hugh garry
  • Jon Lax
  • Jason Nakai
  • Matthew Hawn
  • Jeff Whitmire
  • Wade Austin
  • Kevin Marks
  • Lance Roggendorff
  • Margaret Robertson
  • nick ryan
  • Mikael Nerde
  • Niki Brown
  • Raphaëlle Heaf
  • Reuno
  • Rohan Gunatillake
  • Siu Rui Quek
  • Paul Solomon
  • tassosstevens
  • Tyson Evans

42 trackers

  • Ashley Novak
  • Aleks Krotoski
  • Andrea Nordgren
  • Andy Buckingham
  • Chris Heathcote
  • Ben Ward
  • Ben Werdmuller
  • Blaine Cook
  • Brett Bukowski
  • Brian Truax
  • resting grumpy face
  • Carson McDonald
  • Chris Bosco
  • changeorder
  • michael
  • David Wright
  • Dan W
  • David Friedman
  • Jason Wehmhoener
  • Joe Carey
  • James Stewart
  • Mark Meeker
  • Mike Stenhouse
  • Christian Metts
  • Nicole Hennig
  • Nida Zada
  • Christian Giordano
  • Frances Berriman
  • Jason Lewis
  • Brett Camper
  • Rachel Coldicutt
  • rubikzube
  • Sabih Mir
  • Tara
  • Shelley Cook
  • Simon St.Laurent
  • Simon Willison
  • Tom Spalding
  • Alex Schaffert
  • Andy Baio
  • Jessica
  • Lindsay Wyler

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When

Time 5:00pm6:00pm CST

Date Sun 13th March 2011

Where

Ballroom A, Austin Convention Center

Session type

Panel

Short URL

lanyrd.com/scqqh

Official session page

schedule.sxsw.com/…event_IAP7208

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