This dual presentation will explore common play elements in location-based games. We’ll analyze the popular "Check-In" mechanic (used by products like FourSquare and GoWalla), and take a look at the business and social forces that have influenced its emergence as the popular geo game model.
The presentation will compare current location-based products, charting their strengths and weaknesses to identify where we believe large areas of opportunity exist in the market.
We'll evaluate the challenges and untapped opportunities of Geo Games from the technological and design perspectives of the two presenters. We’ll outline how the limitations in location technology can be an elegant part of the game design itself, and how new innovations will help to create richer and more immersive parallel worlds.
We’ll describe why we think its time to move beyond "social" Check-In systems, to “true games” that engage, challenge, and stimulate players.
LEVEL: Intermediate
Co-founder of Retronyms and Dokogeo. Makers of fun software - like Recorder, FourTrack, and Dokobots! bio from Twitter
We're a Geogames studio focused on software that encourages active outdoor fun and exploration. We just launched Dokobots! Play for free at http://dokobots.com bio from Twitter
11am Staying Alive: Can Indie iPhone Game Development Survive? by Alan Knitowski, David Kalina, Heather Kelley, Peter Franco and Steve Broumley
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