Surviving and Thriving as an Independent Game Developer

A session at SXSW Interactive 2011

  • Cinco Barnes

Saturday 12th March, 2011

3:30pm to 4:30pm (CST)

Cinco Barnes, previously Lead Designer of “Star Wars: Galaxies,” currently Chief Visionary Officer of Spacetime Studios, discusses how his company abandoned their charter to create large-scale PC MMO games and leveraged unique competitive advantages to find profitability in the emerging online mobile games market. This presentation covers strategies that Spacetime Studios employed to insulate the company from uncertainty while guiding it to a new market, as well as best practices for transposing well-known PC MMO features onto today’s mobile gaming devices.

LEVEL: Intermediate

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Cinco Barnes

Next session in Room 12AB

5pm Console & Casual Games Collide! by Laralyn McWilliams, Ryan Schneider, Greg Zeschuk, Tony Mora and Mark Spenner

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  • blanu
  • Jeff Whitmire

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  • Carson McDonald
  • John Tokash
  • Liang Shi
  • Mikael Nerde
  • Nida Zada
  • Rachel Mercer
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Time 3:30pm4:30pm CST

Date Sat 12th March 2011


Room 12AB, Austin Convention Center

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