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Music and Sound for Mobile Games

A session at SXSW Interactive 2011

Tuesday 15th March, 2011

3:30pm to 4:30pm (CST)

Mobile is by far the fastest growing sector of the game industry. The growth of the app market is buoyed by an explosion in hardware. New mobile devices appear almost weekly, each promising heightened user experience. It’s no surprise that consumers are expecting better audio in their mobile games. This has created infinite revenue possibilities for composers, bands and sound artists. Join Ben Long as he reveals the technical, creative and business aspects of audio in mobile games. Also, Shane Vitarana and Adam Randall will shed light on the present and future of drum apps and how they relate to mobile games.

LEVEL: Intermediate

About the speakers

This person is speaking at this event.
Adam Randall

I play and teach drums professionally. Author of drum instruction books and articles. bio from Twitter

This person is speaking at this event.
Shane Vitarana

Developer of Drum Kit for iOS (~9 million downloads), as featured on Apple billboards. Paleo enthusiast. bio from Twitter

This person is speaking at this event.
Ben Long

Composer, Sound Designer, Entreprenerd bio from Twitter

Next session in Room 12AB

5pm Groans, Grunts, and Cries - Voiceover Relationships in Gaming by Michael Sinterniklaa, Stephanie Sheh and Kris Brown

8 attendees

  • Craig Howarth
  • Derek Chan
  • Ian McKellar
  • adam randall
  • johanna kollmann
  • Ben Long
  • Per Winroth
  • Shane Vitarana

5 trackers

  • Chris Heathcote
  • Paul Mison
  • Darby Frey
  • liangcw
  • Ben Combee

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When

Time 3:30pm4:30pm CST

Date Tue 15th March 2011

Where

Room 12AB, Austin Convention Center

Session type

Panel

Session Hash Tag

#gameaudio101

Short URL

lanyrd.com/scrtk

Official session page

schedule.sxsw.com/…event_IAP8444

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