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Having Fun Yet? 10 Usability Heuristics For Games

A session at SXSW Interactive 2011

Monday 14th March, 2011

3:30pm to 4:30pm (CST)

The joke goes something like this: if interaction designers had made Super Mario Brothers, the game would just have one large button labeled “Rescue Princess.”

There is some truth to that. Interaction designers strive for products that let people get tasks done quickly and easily. Yet, the fun of gameplay is overcoming challenges and rules deliberately set to impede a player’s progress. So as interaction designers, how do we separate challenges that add to the gameplay from those points of frustration which detract?

For game developers without access to interaction designers or researchers, the challenge can be even greater. When developing a new game, what general principles should be followed to make sure it remains safely on the fun side of frustrating?

Jakob Nielsen gave us the ten canonized Usability Heuristics for web and system design; our humble goal is to do the same for computer games. This presentation will provide ten interface heuristics applicable to games as well a few useful “discount” evaluation techniques for when you don’t have the time, or the money, for a full lab study.

LEVEL: Intermediate

About the speakers

This person is speaking at this event.
John Mark Josling
This person is speaking at this event.
Corey Chandler

Interaction designer bio from Twitter

Next session in Ballroom C

5pm Scalability: Covering Your Rear with a Good Backend by Robert Scoble, Aaron Emigh, Jack Levin, Stacey Higginbotham and David Michaels

11 attendees

  • Joey deVilla
  • Meghan Searl
  • Rodrigo Franco
  • Corey Chandler
  • Derek Chan
  • John Mark Josling
  • Emilia Blom
  • Dave Christensen
  • James Reffell
  • John Tokash
  • Matt Le Gresley

14 trackers

  • Alex Bilstein
  • Andrew G Davis
  • Andy K. Cheng
  • Carson McDonald
  • Chris Bosco
  • changeorder
  • Jason Wehmhoener
  • Joe Cox
  • Larry Archer
  • Chris Carter
  • Dinah Sanders
  • Herman Kuiper
  • Jason Lewis
  • Benjamin Bykowski

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When

Time 3:30pm4:30pm CST

Date Mon 14th March 2011

Where

Ballroom C, Austin Convention Center

Session type

Dual

Session Hash Tag

#HavingFunUI

Short URL

lanyrd.com/sctgg

Official session page

schedule.sxsw.com/…event_IAP6985

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