After the World Wide Web (the 1990’s) and the mobile Internet (the 2000’s), we are now heading to the third and potentially most “disruptive” phase of the Internet revolution – the “Internet of Things”.
The Internet of Things links the objects of the real world with the virtual world, thus enabling anytime, anyplace connectivity for anything and not only for anyone. It refers to a world where physical objects and beings, as well as virtual data and environments, all interact with each other in the same space and time.
The session will in very practical terms discuss how internet of things will change our daily life, and what philosophical implications come when objects are sensing and controlling the world around us. David will show us how open-source hardware and software will play an decisive role within this. But also what will all this sensing and controlling do to the media industry.
Designer and researcher. Usually walks uphill while poking around with somewhat stupid yet well-connected things at the User Experience Lab of Ericsson Research bio from Twitter
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