by uosןıʍ sıɹɥɔ
This wide ranging talk will investigate the interconnections between different devices, scenarios and environments, and the role the web platform is playing in unifying development for spaces as disparate as personal computers, mobile phones and television, while looking at the mindset necessary to deliver great experiences across all these spaces.
In this session you’ll hear details on each of these solutions, and get the chance to ask questions of the presenters.
The number of mobile platforms for developers to potentially target is exploding. Beyond iOS and Android, RIM’s Blackberry phone and TabletOS tablet platforms, Windows Phone 7, and WAC all present opportunities for developers with web skills to create first class, native applications, which users can install directly to their devices.
In this session, we’ll take a look at these platforms, and see how HTML5 interoperability, and the possibility of targetting multiple platforms with the same code base, means creating native apps is not about choosing just one platform any more.
by Ross Boucher
Developers have long been able to use an array of debugging, profiling and other testing tools to ensure application quality and performance. More recently, web developers have started to rely on increasingly sophisticated tools to help test their web sites and applications. But particularly in the mobile space, when developing sophisticated applications with web technologies, testing presents significant challenges.
Ross Boucher, one of the developers of Objective-J, the Cappuccino web application framework, the visual development tool Atlas, and 280 slides knows a thing or two about testing sophisticated applications developed using web technologies. In this session, he’ll share some of those secretes, and help you better test and debug your applications.
by Dan Saffer
The average size of an adult human’s finger pad is 10-14mm. The average size of a cursor or stylus tip is 1-2mm. That fact alone means that designing native touchscreen apps is an entirely different thing than designing web, desktop, or even traditional mobile apps. This talk outlines the most important concepts, guidelines, and practices to keep in mind when designing with fingers and hands in mind. We’ll cover interaction zones (where it’s easiest for fingers to reach), touch targets (size and distance apart), kinesiology (how fingers can bend, move, and stretch), and signaling (how users can become aware of gestures).
by Divya Manian
Being a front-end designer used to mean pixel hacking and endless rounds of pain while trying to make sites and applications “look the same in each browser”. Thankfully, we now live in more interesting times. But as we strive to make our web apps a pleasure to use, the vast array of tools and techniques available to us present their own set of challenges. In this session you will learn to ask the right questions to guide your choice of tools and the design.
Find out how to creatively use new features of CSS3 (gradients, multiple backgrounds, generated content, and many more) to give life to your design ideas, make them adaptable and maintainable. and provide the best experience possible on an array of platforms.
Finally, you’ll hear how to create a library of simple and ready-to-use design patterns, that you can incorporate into your workflow to bring your designs to life much faster.
Building great apps and games is all well and good, but how do you get them onto the user’s devices, and how do you ensure a revenue stream for continued and new development?
In this session, we cover several, often complementary distribution and monetization strategies to help you build your user base, and revenue.
You’ve seen a lot of demos, but is HTML5 really ready for primetime? We made an HTML5-based pool game with the explicit goal of creating an experience that defies your expectations for what a browser can do. In this session we’ll take you through the challenges and triumphs of working with this new technology. For the experienced HTML5 dev, we’ll share tips and tricks. For the rest of us, it will be a great primer on the exciting potential that HTML5 brings to the web.
Dear app makers,
I love the stuff you have been putting out recently. Supercool maps, guides, syncing and such make my day. There’s just one little thing. As a content strategist and writer, I’ve noticed that some of your instructions aren’t as clear as they could be. The experience is not as fulfilling as it might be. I know this might not be your favourite part of the process. In fact, they are probably the bits chucked in to get it out the door. And so I have created a session to help ease the pain.
I have a framework for you to build on to make sure that your next app is as pithy as it is pretty and elegant to use as it is coded. I’ll even bring a whole virtual suitcase of apps with fantastic snippets of microcopy to inspire you. It’s a pretty simple concept and it’s a bunch of fun to work on, running alongside your app development.
In one sentence: it’s about creating a fulfilling experience, one that puts you ahead of your competition, simply through the power of the written word.
We’ve heard it all before… prototype, prototype, prototype. It’s a standard step in almost any design process — but often the first step skipped in time and budget constrained projects. While prototyping is considered a standard step in any UX design process, it is an *essential* part of the mobile UX process. This talk will outline why prototyping is essential to part of the mobile UX process and how prolific prototyping is a necessary step for designers keen to grow the ruthless editing skills necessary to craft successful mobile experiences. This talk will also cover common and uncommon mobile prototyping tools, methods and techniques that you can apply to your project work.
The browser is becoming less and less of a stand alone app, and more and more integrated into the desktop. In this session, Ziad Ismail from the Internet Explorer team, and Lloyd Hilael from Mozilla look at how projects at Mozilla and microsoft are blurring the distinction, and where the browser is headed on the desktop.
The Web Beyond the Browser
There is a lot of discussion about browsers, but ultimately users care about sites and experiences. The browser is just a means to an end. What happens as the web moves beyond the browser? We’ll share how sites have started innovating with Pinned Sites in IE9 and IE10. We’ll discuss how we believe this trend will accelerate as the web become a core part of more and more devices.
The Mozilla Chromeless Project
by Wendy Chisholm and Charles Pritchard
Many web designers and developers are motivated to create accessible sites because more people can use the site, more people can find the site, and more devices can access the site. As we migrate to HTML5 and CSS to develop applications, we further the opportunity to create far more inclusive results, no matter the preferences of your audience and no matter why they have those preferences: are they driving? riding in a bumpy bus? accessing content in the sun? or might they be blind?
In this session, Wendy Chisholm, co-editor of WCAG 1.0, author of Universal Design for Web Applications, and one of the leading experts in accessibility and universal access helps you understand the challenges to and solutions for creating accessible apps with web technologies. Wendy will cover WAI-ARIA (Accessible Rich Internet Applications), accessibility and HTML5, as well as some common accessibility pitfalls when designing and developing applications, particularly on mobile and tablet devices.
by Brian Fling
It’s an exciting time to be working on the web. With the explosion of new platforms and form factors, three clear strategies for application development have emerged.
Each has its strengths and weaknesses.
Each has its strong adherents.
Each has its place, depending on the project.
In this session, Brian Fling brings together a number of deeply knowledgeable, experienced developers to pragmatically consider these different approaches, their strengths and weaknesses, and their appropriate use cases, to help you decide which tactic is appropriate for any project.
Cut through the ideology, and hear from people who really know what they are talking about in this summit style session to end day one.
Web Directions events aren’t just about sitting back and digesting, they’re also about participation, sharing your thoughts, and learning from the experiences of others.
Day 2 of Unplugged kicks off with roundtable discussions, lead by our speakers and invited experts, focussing on the most pressing topics and challenges you’re currently facing, like
and many more, in fact, anything you think needs to be discussed — let us know!
Grab a cup or two of great coffee, and some breakfast, pull up a chair, and share your thoughts and ideas with your peers and our invited experts.
by Daniel Davis
Where’s my Widgets for Dummies book?
In the absence of a “Widgets for Dummies” book being available at your local bookstore, this presentation will try to bring you up-to-speed with what you need to know to start developing widgets.
Split into two parts, we’ll cover the theory behind widgets:
and widgets in practice:
You’ll get most out of this talk if you:
Most user experience research takes place sitting behind a computer. And yet these days, most networked experiences are happening on mobile devices. Some common user experience research methods work well in a mobile environment — others don’t. In this talk, Juliette Melton will guide you through how to use some great existing research methods in a mobile context, how to incorporate some new (and fun!) methods into your arsenal, and propose next generation tools and services to make mobile user experience research even better.
There’s an old expression, that there are only 2 hard problems in computing: naming, cache invalidation and off-by-one errors. Building offline web apps is all about those hard problems. There are some different ways of storing stuff — such as html5 caching, html5 storage, sqllite, and even native stores such as contacts and calendars — and we’ll sing their praises. But the really hard problems are knowing what to store, whether the stuff is still good or needs refreshing, how much to store, how to resolve conflicts between the client and server, how to integrate with data-specific stores, all in a bewildering cacophony of network and storage limited devices. We’ll spend the bulk of our time on these hard problems, which is probably more useful than api description and sample code.
by Greg Rewis
While location-based mobile apps are becoming increasingly popular, they are still relatively new. Special considerations need to be made for battery life and handling large data sets of geolocated data. The good news is there are many services and technologies you can use to assist you in building mobile location-based apps.
In this session, Aaron Parecki, co-founder of Geoloqi.com, shows you services you can leverage to do things like nearby business lookups, location-based triggers, nearest intersection queries, and more. Aaron also covers the location services available on the various mobile platforms as well as in HTML 5, and shares some insights on how to deal with battery life. The session concludes with some real-world use cases for real-time location such as turning on and off your lights in your house or notifying your boss if you’ll be late to work.
A new generation of touch devices have proven to be exciting playgrounds for app designers. And with every new product we create, we have the opportunity to offer the most clear and efficient experience for our users. Recent UI trends often lean to realistic, faithful representations of analog controls and features. These designs can offer advantages, but also come with their own set of hazards.
In this session Aaron will lead you on a tour of current trends and practices, examining the strengths and drawbacks that realism brings. We’ll talk about things like mental models, innovation and usability as they relate to lifelike UI. Finally, Aaron will share some pragmatic guidelines to keep in mind as you build the next wave of mobile and touch apps.
by Daniels Lee
The web platform has already taken a center role in our desktop and mobile computing lives. The next space for the web platform to take over is the biggest screen in your house — the TV in your living room. However, designing for television has its own set of demands, different than designing for desktop and mobile implementations. This talk outlines the most important best practices to keep in mind when designing web applications for TV. We’ll cover issues like directional pad navigation, user interface design for TV, color issues, and zooming, as well as discussing some unique opportunities for TV applications.
by Dave Balmer
The Canvas tag has been around for a while, and HTML5 has given it more visibility. It’s now finding its way into most mobile browsers, and even a majority of desktop browsers. This talk will give a solid overview of what the canvas tag is, what it can do, and how it compares with other technologies like SVG and Flash. Several practical code examples will show how you can use it along with CSS3 and other HTML5 goodies to make your web apps more featured, efficient and downright cool.
by Matthew Staikos
Thinking of taking your Web site or Web application mobile? This session is designed to highlight good practices as well as common pitfalls often encountered by Web designers when targeting mobile platforms such as phones and tablets. You will learn what generally works well on mobile and what does not, as well as techniques to use to maximize performance for WebKit-based browsers given engine design quirks and platform/ hardware restrictions.
No one who advocates for the mobile web wants to admit it, but it is true. Native is easier.
It’s easier to sell to stakeholders. Easier to monetize. And most importantly, easier to implement.
Argue about programming languages, memory management and reach all you want. There is one undeniable disadvantage that the mobile web faces that native apps don’t–over a decade of legacy code, cruft and entrenched organizational politics.
But the web is essential. Even companies whose businesses are centered on native apps need web pages to sell those apps. We can demonstrate time and again that a web-based approach is a smart investment.
So how do we sell mobile web projects? How do we work with the systems we currently have to build compelling mobile web experiences?
And most importantly, how should we be changing our web infrastructure, tools and workflow for the coming zombie apocalypse of devices.
12th–13th May 2011