Thursday 12th May, 2011
1:40pm to 2:35pm
Building great apps and games is all well and good, but how do you get them onto the user’s devices, and how do you ensure a revenue stream for continued and new development?
In this session, we cover several, often complementary distribution and monetization strategies to help you build your user base, and revenue.
Passionate about HTML5 | Cross platform | Entrepreneur | Technology | Solving problems through code | Games | Kickstarter @ Spil Games | Advertising technology bio from Twitter
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