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Sessions at UX Australia 2011 about User Experience

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Tuesday 23rd August 2011

  • Mobile prototyping essentials

    by Rachel Hinman

    We’ve heard it all before…prototype, prototype, prototype! It’s a standard step in almost any design process – but often the first step skipped in time and budget constrained projects. Although prototyping is considered a luxury for many PC-based experiences, it is an absolutely essential part of creating compelling tablet and mobile experiences.

    This workshop will outline why prototyping is an essential part of the emerging world of tablet and mobile experience design. You’ll learn the underlying design principles and design conventions of Natural User Interfaces (NUIs), animated transitions and the interaction design language that is emerging as touchscreen devices become commonplace. You’ll also learn how and why to cultivate the two most important skills necessary for creating compelling tablet and mobile experiences: a curiosity for context and ruthless editing.

    Finally, you’ll learn a wide variety of hands-on prototyping methods that can be applied to your design process. You’ll receive tactical, hands-on instruction for how to storyboard concepts and screens, sketch transitions, and turn your ideas into high-fidelity on-device prototypes with speed and confidence.

    At 9:00am to 12:30pm, Tuesday 23rd August

  • User experience fundamentals

    by James Box and Cennydd Bowles

    User experience is rightly seen as a critical way to stand out on today’s competitive web. But how does one go about shaping something as vague and personal as someone’s enjoyment of a website? What does it mean in practical terms?

    This workshop gives an outstanding introduction to the world of web user experience design. By learning both the basic theory and practical applications of usability, information architecture and interaction design, you’ll learn how to make websites your users love and your company will profit from.

    The workshop covers the entire design process. We begin with the fundamentals of both user and business research, including how to draw out unspoken requirements from both groups. We move on to discuss ways to turn your research into design concepts, and tools that will help you structure the site and pin down its major elements. Finally, we look at how to make effective wireframes and prototypes, test them with users and improve your designs through iteration.

    At 9:00am to 5:30pm, Tuesday 23rd August

Wednesday 24th August 2011

  • Crafting stories for user experience

    by Whitney Quesenbery

    User experience is full of stories: personas, task analysis, design scenarios and even usability test scenarios.

    Do you have a good UX story waiting to be told? Storytelling taps our oldest way of communicating to give you fresh ways to:

    • Collect and use rich details to make user research information come to life
    • Explore a design idea to put it in context or show how it makes an emotional connection
    • Help a product team really understand a cultural perspective or point of pain
    • Create more realistic scenarios and tasks for usability evaluation
    • Engage your audience, allowing them to imagine the ideas for themselves

    The techniques of storytelling can help you explore user research or develop design ideas that make emotional connections to users. In this day-long workshop, Whitney Quesenbery, author of Storytelling for User Experience will lead you in a deep dive into all the ways you can put storytelling to work for you, and lots of hands-on practice. Come learn how to collect, create, and use stories to make your UX work richer.

    At 1:30pm to 5:30pm, Wednesday 24th August

  • Detailed design: Preserving the UX from concept through delivery

    by Joe Sokohl

    So you’ve done ethnographic user research. You’ve also analysed log files. You’ve interviewed help desk and customer service folks. You’ve had a honkin’ meeting with stakeholders. And you’ve nailed a sense of the user, so you’ve got some great personas. You even held some design sketching sessions.

    NOW what?

    While many authors have codified the early phases of experience documentation, there’s a disjunct that often happens when business analysts write requirements documents or developers and product managers write user stories.

    Despite the best personas and user/task grids and wireframes, other documents override the best UX intentions.

    User experience work doesn’t end at the wireframe – it ends when the product is implemented. This workshop teaches you how to make sure your good work continues right through until the product is released.

    At 1:30pm to 5:30pm, Wednesday 24th August

Thursday 25th August 2011

Friday 26th August 2011