Do what worx: Lessons in making the most of opportunities for user and client co-creation in game design

A session at UX Australia 2011

Thursday 25th August, 2011

12:00pm to 12:45pm (EST)

Recently, Digital Eskimo and the Powerhouse Museum collaborated to create Water Worx. Through this project, Anthony will reveal how co-design built trust and confidence across the project team. He will also present a range of successful formal and informal co-design, prototyping and testing activities from the project.

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Anthony Ditton

More go than show. Motorbikes. Music. UX. Design. Pushies. bio from Twitter

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Time 12:00pm12:45pm EST

Date Thu 25th August 2011

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