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Sessions at UX Lx: User Experience Lisbon 2011 aboutĀ Agile

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Wednesday 11th May 2011

  • Agile Development + Interaction Design = True

    by Klara Vatn

    Agile principles can be explained with just four words: We learn and adapt.

    This is why agile development is a perfect match for good interaction design. It will make you able to respond to change and new insights during the development cycle - keeping your design up to date as user needs and market expectations change.

    I've worked as an interaction designer on agile projects for five years. In that time I have tried and failed... and learned! Just as the agile principles state.

    I will share how I, as an interaction designer, collaborate with the team, the product owner and other stakeholders. I'll show that it's possible to work on many aspects of the design details simultaneously, always keeping in mind the main concept and at the same time collaborate and communicate with the team members.

    At 2:30pm to 2:50pm, Wednesday 11th May

  • Designing by Doing: Bringing Agile Thinking to UX Practice

    by Anders Ramsay

    In this workshop, we'll focus on the period in the project lifecycle from project kick-off to when we begin delivering working software. While classic Agile methods focus on early and frequent delivery of a quality software product, we'll here apply Agile thinking to the work that serves as its basis. This is both a critically important phase from the vantage point of User Experience Design and one in which Agile thinking can fundamentally transform a traditional approach into one that is far more condensed and intensive.

    Using a fictional project as our narrative, workshop participants will journey through a series of activities that exemplify Agile thinking applied to UX practice. These will include Futurespectives, Cardstorming, Agile Personas, and iterating between Story Mapping and Design Studio. Questions we'll explore include: Where do User Stories come from? How do User Stories and User Experience Design inter-relate? How do we go from story maps to detailed design? And how is the UX practice transformed by starting to build earlier and then designing UX in tandem with development?

    At the completion of each activity, we'll discuss how they exemplify Agile thinking and how they might manifest themselves in a real-life project. The workshop will also make extensive use of the meeting space to exemplify how Agile thinking manifests itself in the physical work environment.

    At 3:00pm to 6:30pm, Wednesday 11th May