Agile UX (How to do big design up front when you’re not allowed to do big design up front)

A session at UXPeople 2011

Friday 25th November, 2011

9:45am to 10:30am (GMT)

Agile’s bottom-up, get-it-started approach can help us make better products faster, but it does so in a way that’s hard to reconcile with the UX and design desire to approach products holistically. How can we get around the rule of “No Big Design Up Front” when design up front is at the core of what we do? Can we escape the tyranny of the sprint when design effort and development effort are so orthogonal?

We need to begin crafting our own tools, techniques and strategies for working in an Agile environment, just like developers, BAs and project managers before us. Plus we need to understand where we can find spaces in Agile that we can carve out for our own purposes. In this talk we’ll find a little space where we can push Agile to let us do some design, and a few ways to avoid being dragged off our feet when Agile pulls at us. Presented by James O’Brien, Freelance UX Consultant

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James O'Brien

UXer and cyclist, co-author of 'Communicating The UX Vision: @13Antipatterns that block good design' and boat dweller. bio from Twitter

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Time 9:45am10:30am GMT

Date Fri 25th November 2011

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