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Sessions at Big Design Conference 2012 about Behaviour Change with slides

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Friday 1st June 2012

  • Beyond Gamification: Designing Behavior Change Games

    by Dustin DiTommaso

    Playing games is the prototypical example for an intrinsically motivating activity and motivation in healthcare is a pivotal issue. Each year, billions of dollars are spent to move our behaviors in a healthier direction to avert crisis such as obesity, diabetes, cardiovascular disease and other costly and painful afflictions. Leveraging the motivational dynamics of gameplay to energize and sustain people through behavior change is a challenging yet profound solution.

    In this talk, we'll double-tap into the techniques game designers use to motivate, engage and reward players through a game’s lifecycle combining a playful approach with structured behavior change conventions.

    What You Will Learn:
    You will learn how to craft a delicate balance of challenge & reward, competition & social support, goal setting & scaffolding, rule definition, interaction patterns, persuasive arguments, meaningful feedback, fun and positive outcomes.

    At 11:00am to 12:00pm, Friday 1st June

    In Trinity Ballroom, Addison Crowne Plaza Hotel