We have a huge exhibition during the two conference days with a lot of things going on. For example:
- beyond tellerrand Open Device Lab
- live silkscreen printing with Illhill
- egon shop (shirts & more)
- hardware store
- custom build in-ear plug production (for noise cancellation or your headphones)
- 3D printer
- community stand of Developer Garden
- rare letterpress posters by Cameron Moll
- coffe monsters
… and much much more.
Check the exhibition page for more info:
http://bynd.it/bt2012exhbtn
This presentation takes a look at the mechanics of eye movement in reading, the different factors that can affect reading, and tackles the question of eye movement control, which is in essence the question of where and when to move the eyes. It also investigates the effects of the visual characteristics of text on reading, and offers a new definition of legibility that is rooted in the research of eye movement in reading.
The explosion of smartphones and tablets has caused us to radically rethink the ways we publish publishing content, but the web is a fast-moving target. With an ever-growing roster of devices already in circulation—each with their own unique set of features, browser quirks, screen sizes, and bandwidth limitations—the idea of a single codebase that "just works everywhere" may be starting to feel like a pipe dream.
Fortunately for us, responsive web design provides us with an incredibly powerful set of tools for handling uncertainty—and when paired with the principles of progressive enhancement, we're well on our way to a fully device-agnostic approach to the web without introducing unnecessary overhead or barriers to accessibility. In this presentation we'll discuss strategies for managing the delivery of rich assets, reducing potential points of failure, and dealing with a vast landscape of unknown factors.
by bruce lawson
Since Facebook announced that betting on HTML5 was its "biggest mistake", the "native vs web apps" debate has reignited with greater heat, but very little new light. In this session, Bruce will look at what's coming up in web standards that will bring greater capabilities to web apps that work across mobiles, desktop, TV - things like webRTC, CSS Flexbox, new CSS Units, CSS Device Adaptations and a peek at what's being discussed for Media Queries level 4.
by Mike Kus
In this session Mike will will be quizzed by web design supremo, Mark Boulton on Mike's experiences as a designer. They'll cover subjects familiar to all designers such as design process, creativity in design, how to beat creative block, motivation and inspiration.
Get insights on how a designer gets to work with blue chip companies: do they approach the designer, does the designer have to sell his soul, what if I am a one man band and think I am good enough to work to get high profile work?
Mike shows examples of his work, talks about his process, his methods and lets you fire questions at him too!
by Geri Coady
In a time where exciting things like HTML5, CSS3, and responsive design are at the top of everyone's minds, a complex topic like colour can easily be brushed aside by designers, developers, and clients alike. When used appropriately, it can be a powerful method of communication with strong persuasive effects, but when used inappropriately, the effects can be much more serious than you think.
In this session we'll learn a variety of important things to remember when working with colour on the web — things like colour theory, message and meaning, accessibility, coding tips, and even the dreaded topic of colour management — proving that colour needs to be considered in every step of our design process.
Luc(as) likes to introduce a new terminology named "readability per square centimetre" and explains that it often works contrary to our expectations. The readability per square cm does not depend on font choice in the first place, but on many other factors, that also play an important role in the web.
by Cameron Moll
What happens when a passion evolves into a business? And unexpectedly, you're required to figure out how to manage staff, pay the bills, and compete with others — all while trying to keep the passion alive?
Throughout his 13-year career, Cameron has been passionate about many things: user experience design, HTML/CSS, typography, app design, writing, advertising, team collaboration, remote working, charitable giving, and so forth. Eventually, this passion led to an unexpected yet profitable business (more than one, actually).
Cameron will share the mistakes and successes he's encountered as a passionate creator, unexpected business owner, and accidental founder.
Designer? Developer? Maker? Who cares? More and more it's getting harder to describe someone who makes things in the 21st Century. To Brendan Dawes a modern day designer can be equally comfortable creating a CRON job on the server as easily as creating a baseline grid. In this session Brendan Dawes takes you through his approach to making things; things made for himself as well as things made for clients, often sharing the same question – "how the hell am I going to make that?" From hardware to software and everything in-between Brendan shows how curiosity and a thirst to learn new things drives him on to became a better maker of things.
We have a huge exhibition during the two conference days with a lot of things going on. For example:
- beyond tellerrand Open Device Lab
- live silkscreen printing with Illhill
- egon shop (shirts & more)
- hardware store
- custom build in-ear plug production (for noise cancellation or your headphones)
- 3D printer
- community stand of Developer Garden
- rare letterpress posters by Cameron Moll
- coffe monsters
… and much much more.
Check the exhibition page for more info:
http://bynd.it/bt2012exhbtn
Browser fragmentation SUCKS. So does debugging and optimizing for the heavily fragmented web on mobile. Jay is going to cover a number of approaches to check consistency and performance of code in production across multiple mobile operating systems and browser engines. We'll nail down the best approach to interpret analytics targeting the right farm of test devices - and how to acquire them for free! - as well as the right tools and tests for your job. At the end of the session you'll either walk away with an ideal starting point, important additions to your existing QA workflow - or as part of the glorious few that knew it all and shared their genius with others.
by Remy Sharp
Mobile debugging is a bitch. Let's talk about that, and then fix it.
As designers we are challenged to produce ideas and visual concepts all the time, often under big time pressure. But ideas rarely come ‘on demand’ exactly at the time when they are needed. Building up a little arsenal of techniques and a big storage of material to draw from can help to access your creativity more easily.
This session will look at how we can keep ourselves on our creative toes by using playfulness and principles borrowed from improvisation.
Eva-Lotta will introduce you to the principles she learnt from her regular theater improvisation practice and show how they relate to the process of ideation and design. She’ll also bring lots of examples – both from her own and other people’s work – to illustrate her points.
Warning: This session will not further your technical knowledge or present you with a finished recipe for doing things, but will hopefully leave you inspired to inject a little extra playfulness into your day – before, during and after work.
Hellicar&Lewis talk about the title of their talk, the creation of feedback loops, the importance of truth, where open source can be applied, skateboarding, Lego and the interaction design of getting work.
Perception can be more powerful than reality. We often make important life decisions without relying on evidence and data, because we trust our instincts, but we forget this when anticipating the behavior of others. If we can learn more about how we think, what we value, and how we make decisions, we can better understand and empathize with all people, including those we call users. This talk is a mishmash of science, human behavior, perception, and meaning. Guaranteed to be the weirdest talk of the conference.
by Ben Bodien
It's all too easy to slip into an overly focused, tunnel visioned career and definition of your professional self, specialising in one and only one field. Falling into this trap not only limits your ability to fulfil your complete potential, but it also shuts you off from a higher-level view of your core speciality. This session will deliver a delectable platter of tips for working more efficiently, broadening your abilities and thinking more carefully about how you define yourself.
by Mark Boulton
Responsive design involves more than just fluid grids and media queries. The move to adaptive web sites touches every part of an organisation: from content needs and content management, to editorial workflows and project management. The way we design and build web sites is changing, but the way we write, manage, and evolve our websites needs to change, too. Mark will share his thoughts and experience of how adopting responsive web design practices needs to begin in the the boardroom, rather than the developer’s office.
by Andy Baio
In the last three years, new platforms have made it possible for artists of all kinds — musicians, filmmakers, writers, videogame designers, comic book illustrators — to bypass traditional middlemen and independently make a living doing what they love, without sacrificing creative or financial control. Along the way, funding platforms like Kickstarter have transformed the landscape for how art is made, and enabled a new movement of fans as producers — people commissioning work from artists directly instead of waiting for artists to come to them.
by Ben Bodien
Developing the front-ends to modern web applications requires a daunting array not only technical skills, but organisational abilities too. Enforcing consistency, avoiding repetition and building out clean and extensible software is paramount to ensuring that your work stands the test of time, and can evolve seamlessly with the rest of the product. This workshop will teach you how to approach larger front-end projects methodically, and how to avoid bloated software chaos.
During the workshop
We'll be looking at specific techniques for building well organised, front-end software, and wherever possible this work will be hands-on. Ben will introduce theories and ideas for dealing with common problems, and attendees will be assigned small tasks so they can experiment for themselves with these techniques. This will be involve a mixture of both individual and group work. There will be plenty of time allocated to discussions, so we can make sure that everyone understands how they can apply what they've learned to their specific working environments.
This workshop will cover
Who is this workshop for?
You're comfortable writing HTML, CSS and JavaScript, and you have built and shipped a number of websites. Now you're facing much larger, application style projects, and you want to make sure you're equipped with the skills needed to continue shipping top class sites, regardless of scale.
Required equipment and knowledge
You'll need to be familiar with all the raw skills involved in building websites, namely HTML CSS, and JavaScript. You don't need to be completely up to date on the latest features of each of these, as we'll be dealing more with how you use them, not what you use them for. To get the most out of the workshop, you'll need to bring a laptop with your preferred text editor or IDE, and web browser (plus developer extensions) installed.
by Mark Boulton
Visual design is not magic, or the result of some God-given talent. Anyone can achieve it by applying rules, techniques and practice. Mark’s workshop will cover the basics of visual design. From collaborative idea generation and visualising ideas, to the fundamentals of typography, grid design, composition and colour theory. Good visual design is like good jazz; it’s about having the chops to improvise around the constraints. That’s what this workshop will do: it will give you the chops. All you will need to do afterwards, is practice.
During the workshop
This is a workshop. Meaning: you do work – Mark will not be standing and talking all day. Mark starts the day by introducing a project you’ll be working on throughout the day. Following presentations on typography, colour theory, layout and composition, you’ll be working – hands on – on designing a project. After a couple of hours, we move onto critique. In small groups, you’ll present your work and together together talk about how to progress them. Following lunch, you continue working punctuated by more applicable theory.
This workshop will cover
* Creating moodboards and Styletiles
* Everything you need to know about Typographic, Colour and Layout theory as applied to the web.
* How to effectively critique design work
* How to communicate design work to your team
Why would you do this workshop?
There are three reasons you’d do this workshop:
* You work on the web – maybe as a developer, or an editorial assistant – and sometimes you design. You’d benefit from some simple, applicable theory.
* You’re a web designer who’d like to brush up on their skills.
* You work with designers and you want to communicate better with them.
Required equipment and knowledge
This is a practical workshop. You will need a laptop and very basic skills in a graphics package (Photoshop, Fireworks, Illustrator etc).
by Remy Sharp
Building rich interactive web sites...dare I say web apps - is a reality with the smart phone browsers shipping with all the latest JavaScript and CSS technologies.
This day long workshop will be a mix of introducing the latest technology & tricks on the mobile device and hands on practical exercises where you'll get to play with what you're learning.
Although this workshop will have an iOS focus, a lot of the technology we will look at applies to most new WebKit based devises (Android, Playbook, etc) and smartphones running Opera Mobile.
Remy's HTML5 for mobile workshop showed me how to do at least three things I'd previously thought were impossible.
Truly inspiring day spent with Remy on mobile stuff, time to get stuck in. Anyone got and mobile dev they need doing ;)
You’ll learn:
*How to take advantage of unique properties of the mobile device, using some of the latest technologies
*Handling and working with touch and other mobile specific events
*Debugging approach: going way, way beyond the bad old alert
*Working offline: storing application assets and all it's data locally to the device
*Looking at framework and libraries to speed up development and time to release
*Deployment optimisations: getting your mobile app to your user real quick
What hardware/software do you need?
*Bring your mobile device, preferably an iPhone or iPad with the latest OS
*A little knowledge of CSS and JavaScript will help
*The latest install of Google Chrome or Safari
*Install a local copy of Node.js from http://nodejs.org
by Saban Ünlü
Building HTML5 Browserapps- and games can be a pain. Using the right tools and technics saves you a lot of time and nerves. CreateJS is great for developers who want to get in touch with all brand new html5 features like canvas and sound. That's what the workshop is about: Showing you an efficient way in developing with CreateJS.
Attention: This workshop is given in German!
During the workshop
CreateJS is a composition of JS Libraries. At this one day workshop you will get familiar with all parts of the suite and how to use the Flash IDE to create graphics, animations and other assets for your projects. We will build a small game together. We start at point blank and enhance our project step by step using more and more tools. This is about drawing, animations, sounds, preloading and tweening. You will learn about the pros and cons and things you have to keep in mind. At the end of the workshop we will discuss the developer-designer workflow and necessary tools for seamless teamwork. If your origin is the flash platform, this is perfect for you.
This workshop will cover
Who is this workshop for?
* You are a JavaScript developer
* You have few or none experience in using the HTML5 Canvas and the new sound api
* You might be an ActionScript developer who wants to learn a practical way to develop JavaScript games using your familiar tools
Required equipment and knowledge
* Flash CS6
* Toolkit for CreateJS
* your favorite web editor (e.g. webstorm)