Friday 26th October, 2012
3:45pm to 4:45pm
You may or may not have experience working with Apple's MapKit, but have you ever considered what goes into building it from scratch? I have, because I've helped do just that. This session will go over the high-level components of MapKit -- things like the map view, annotations, annotation views, and user location services -- and talk about what they do, but also how they can be -- and have been -- duplicated. We will compare and contrast with the MapBox iOS SDK, which is a completely open source implementation of MapKit, not a subclass derivative, and see all the complex bits and bobs that go into it, including tile-based layers, annotation recycling, complex interaction delegate callbacks, map tile cache management, and scalable vector drawing, to name a few.
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