Core Audio in iOS 6

A session at CocoaConf Raleigh 2012

Saturday 1st December, 2012

9:00am to 10:30am (EST)

Core Audio gets a bunch of neat new tricks in iOS 6, particularly for developers working with Audio Units. New effect units include an improved ability to vary pitch and playback speed, a digital delay unit, and OS X's powerful matrix mixer. There's now a new place to use units too, as the Audio Queue now offers developers a way to "tap" into the data being queued up for playback. To top it all off, a new "multi-route" system allows us to play out of multiple, multi-channel output devices at the same time.

Want to see, and hear, how all this stuff works? This section is the place to find out.

About the speaker

This person is speaking at this event.
Chris Adamson

I write, stream, and code stuff. I also raise children and sometimes clean things. See also: @invalidstream. He/him. マブラヴSF ID: 4KPNGQ3W bio from Twitter

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CocoaConf Raleigh 2012

United States United States, Raleigh

29th November to 1st December 2012

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Time 9:00am10:30am EST

Date Sat 1st December 2012

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Books by speaker

  • Learning Core Audio
  • iPhone SDK Development
  • Swing Hacks

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