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In this session, we will be creating a really simple iPhone application from scratch. We will learn the basics of developing in Object Oriented C, using XCode 4. This session will also include some tips on Mac and XCode environments in order to improve the development experience. After this session, we will realize that developing for iPhone isn't as hard as some developers tend to believe like a CodeStock attendee stated in his/her feedback last year; "I had never seen XCode or Objective C before and I walked away from this session believing that it was within reach."
An iPhone app moves from screen to screen as the user taps and swipes. You can paper prototype or you could use a digital tool to get the feel of your app. Or you could just start developing it using the new storyboard architecture included in Xcode. This session will show you how to use Storyboards to layout and create an application in iOS5 for iPhone or for iPad.
by Godfrey Nolan
Just because you're coding Mobile applications doesn't mean that you can't take advantage of the benefits Continuous Integration (CI). Come to this session and learn all about CI on both the iPhone and Android platforms. Learn the difference between Hudson and Jenkins, all about headless emulators, as well as the best tools to use for unit testing, functional testing and beta app deployment of your mobile apps.
This presentation will take on the perspective of the independent developer and what needs to be considered prior to releasing an App onto Apple’s App Store. While the information shared will be useful to larger companies and corporations, the assumed actor will be an individual one person does it all perspective (as larger companies would need to involve communications, marketing and legal representation for many of the steps to a successful launch). The presentation will include such topics as setting up a relationship with Apple, preparing for a web presence, and how to handle user feedback and suggestions. It will also go into device provisioning, pricing, and the use of promo codes when getting people to use your App for the first time.
iOS 5 is a great time to get into iOS programming, as the changes in this version of the SDK radically rewrite some of the most essential rules for developing iPhone and iPad applications. With Automatic Reference Counting (ARC), the bugbear of manual memory management is largely lifted off the developer's shoulders. With Storyboards, you can banish your manual stage-management of view controllers and their transitions, instead using a visual overview of the flow of your application's screens. Take away these hassles and what's left? More time to work on the functionality that's specific to your application. This session will get you up and going with iOS 5 development from a modern, no-legacy point of view. And it'll have you ready for the afternoon's precompiler on Mac development for iOS developers.
11th–13th January 2012