by Olav Junker Kjær
During the first part of the series, held at the June CopenhagenJS meetup hosted by Valtech, Richard showed the embryo of a WebGL 3D engine built over the course of just five days. That version supported a scene graph with basic material support, and loading of geometry data from binary AWD2 files.
This second session will show progress made since last time, answer some feedback about performance optimizations, and then dive particularly deep into how the Web Worker powered parsing and loading architecture works.
How do I package my web site as a web app? Why a store/marketplace? What are the monetization possibilities? Short demo of Youtify, a web app.
by Allan Ebdrup
16th August 2012