Thursday 16th August, 2012
7:45pm to 8:15pm
During the first part of the series, held at the June CopenhagenJS meetup hosted by Valtech, Richard showed the embryo of a WebGL 3D engine built over the course of just five days. That version supported a scene graph with basic material support, and loading of geometry data from binary AWD2 files.
This second session will show progress made since last time, answer some feedback about performance optimizations, and then dive particularly deep into how the Web Worker powered parsing and loading architecture works.
Freelance all-around programmer, feminist, speaker, teacher, Away3D team member, author of The Essential guide to 3D in Flash bio from Twitter
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