DevCon5 schedule

Wednesday 25th April 2012

  • Introduction: The Web is Set

    by Carl Ford

    The Internet has been evolving to support a more direct relationship between the end user and the cloud. The web evolution continues to migrate to a distributed architecture that allows for the optimization of applications at the heart of HTML5’s success.

    At 9:00am to 9:25am, Wednesday 25th April

  • What Business Are We?

    Data is a commodity and we are in the data delivery business. Applications and Devices are the delivery mechanism to the end user of data. What does this mean for the distribution model of the future. Learn how to think about your customers, your development and the delivery.

    At 9:30am to 10:30am, Wednesday 25th April

  • Anatomy of an App

    by Andrew Lunny

    Hybrid mobile development frameworks most prominently Apaache Cordova,formerly known as PhoneGap make it easy to implement mobile apps using HTML5.But how does writing an app differ from a mobile web site? Well explore thechallenges, benefits and surprises of writing apps with web technologies.

    At 10:45am to 11:10am, Wednesday 25th April

    Coverage slide deck

  • Keeping Touch in Mobility

    by David Kaneda

    The use of touch on smart phones and tablets has lead to a new era of design that makes the user’s experience more immersed. How should developer’s take advantage of the opportunity what does it mean for interactive design? Are we really making the user experience part of the story?

    At 11:10am to 11:35am, Wednesday 25th April

  • The Future of Mobile Computing

    by Sy Choudhury

    The smart phone is the computer of the future. As mobile and cloud computing expand, the nature of the web changes. See where these devices are taking us and how to develop for the wireless Internet.

    At 11:35am to 12:00pm, Wednesday 25th April

  • Making Mobilty Work

    by David Kaneda

    The Mobile web of smart phones and tablets is now used more often than the desktop/laptop environment. What are the concerns in developing for a mixed world of mobile and computer based users? How do you support mobility while providing a full user experience? What are the compromises and opportunities in this development?

    At 1:30pm to 2:45pm, Wednesday 25th April

  • Real-Time Node.js ... presented in Real-Time

    by Alex Cruikshank and Rudy Jahchan

    With HTML5 on the client, and Node.js on the server, you can write rich, realtime experiences ... like this presentation! Join us in an interactive session where you, the audience, control the flow with the very technology were discussing. Together well set the pace and direction as we cover a wide range of topics, from getting started with Node.js to socket communication, using the presentation code as an example.

    At 1:30pm to 2:45pm, Wednesday 25th April

  • The Future of HTML5 Motion Design

    by Paul Tranni

    HTML5 and CSS3 are hot,driven by an explosion of new, Internet connected devices. While theyoffer many new features that should allow you to do the types of things that you previously did in Flash, actually making it happen is really hard. Until now. Adobe Evangelist Paul Trani will give you a firsthand look at new technologies, including Adobe Edge, which is designed to save you time while creating beautiful motion and interactive content for the web.

    At 1:30pm to 2:45pm, Wednesday 25th April

  • Demystifying Devices: Understanding the Future of the Web and Apps

    by Paul Tranni

    Part of being a great web designer is understanding the medium you are designing for, recognizing its weaknesses and pushing its strengths. In this session, Adobe Evangelist Paul Trani will demystify the technology alphabet soup of CSS, HTML5, jQuery Mobile, PhoneGap, TypeKit and Sencha Touch so you can boldly execute on your next project or at least sound really smart in meetings.

    At 3:00pm to 4:15pm, Wednesday 25th April

  • Sencha Touch

    by David Kaneda

    This is an tutorial on how JTouch works and how you can use it to manage the Input from the users on their tablets and mobile devices.

    At 3:00pm to 4:15pm, Wednesday 25th April

  • Unity vs. HTML5

    by Monty Sharma

    Not everyone believes that HTML5 is the panacea for gaming. Gaming has specific characteristics that make gamers want device optimization. Where is the bang for buck in software to support the game community. What tools make game development easier and will HTML5 be masked by them or replaced?

    At 3:00pm to 4:15pm, Wednesday 25th April

  • Building APIs for HTML5

    by Tom Shafron

    Programming the meat of your JavaScript application is the most productive and lucrative element for any development team. Typically, the last 10 percent of the development effort administration tools, permission architecture, accountability, logging, etc. prove to be the most tedious, and usually end up taking 90 percent of the time allotted for the project. Learn how Viewbiquity Data Objects make that 10 percent substantially easier, while decreasing training time for the adminstrators managing your applications. And, once your JavaScript application is complete and generating anywhere from thousands to even billions of data points, tools must be used to visualize and analyze this information. Learn how simple it is to deal with huge data sets using Viewbiquity Automated Data Layers REST and JavaScript APIs.

    At 4:30pm to 5:45pm, Wednesday 25th April

  • Games using HTML5

    by Keith Wright

    While the advocates fight over the value of the developing games using HTML5, a community has formed in the game development community that shows HTML5 is ready for action and play. This session is about the development of games in HTML5 and how to accomplish the goals of providing a common code base for use on any device

    At 4:30pm to 5:45pm, Wednesday 25th April

  • Innovation 3.0

    by Terri Ribb

    Today, many Brands are resizing 2.0 sites for mobile customers. A good transition step. But 3.0 innovators are rethinking how to become a truly Mobile Brand: One that serves its Raving Fans, over time and on demand. This has led to a new generation of Branded Apps that redefine how customers stream, search, shop, and sharewithin their mobile lives. This presentation reviews innovation leaps and insights into the top design patterns and practices for 3.0 apps.

    At 4:30pm to 5:45pm, Wednesday 25th April

Thursday 26th April 2012

  • Graphically Speaking with WebGL

    by Kenneth Russell

    HTML5 needs access to highperformance graphics and parallel computation to enable dynamic, engaging content. Get the latest insights into WebGL from two browser vendors that have shipping implementations. This session includes an update from the WebGL working group chair and a walkthrough of one of the leading WebGL content engines.

    At 9:00am to 10:15am, Thursday 26th April

  • Reaching Customers with HTML5

    by Joey Janisheck

    The Holiday season was full of mobile coupons and quick codes. From Black Friday to Christmas everyone became mobile shoppers. Retailers are no longer greeting customers at the store and looking for them beyond the door? Learn the lessons of mobile marketing campaigns as the holiday season greetings to the handy and the crafty this holiday

    At 9:00am to 10:15am, Thursday 26th April

  • The Power of Canvas

    by Jeff Fulton

    HTML5 Canvas paints the World Wide web with audio and video. Learn about interactive multimedia applications and how HTML5s Canvas impacts their development. This new element animates images and brings gamelike experiences to the web.

    At 9:00am to 10:15am, Thursday 26th April

  • Animating the Web

    by Steve Fulton and Jeff Fulton

    The use of HTML5 provides an opportunity to bring in media and animiation form a variety of sources in a variety of ways. We look at the issues of developing for systems that have touch and tilt. What are the guidelines for animating experiences on smart phones and tablets.

    At 10:45am to 12:00pm, Thursday 26th April

  • Hands on WebGL

    by Zhenyao Mo

    The presenter will explain the basic concepts in WebGL technology before he walks the audience through the source code of a solid example; also, he will discuss guidelines for optimizing a WebGL apps performance, followed by a few WebGL demos.

    At 10:45am to 12:00pm, Thursday 26th April

  • Security Around HTML5

    by Phil Purviance

    This talk will provide an overview of HTML5 security threats, especially as they relate to mobile device security. Topics will include the identification of attack vectors, exploitation of vulnerabilities, and mitigation solutions.

    At 10:45am to 12:00pm, Thursday 26th April

  • Node.JS & HTML5: The future of web development

    by Caridy Patino

    Node.JS is one of the most popular open source projects nowdays, it is relative new, but big companies are already betting on it. Why? What it is? Why does it matters? Those are some of the questions we want to answer. In 2011 Yahoo! decided to adopt Node.JS as the frontend platform for new web applications, it was a big change, a new mindset to develop for mobile first and a lot of fights to make this happen. In this presentation we want to give you some insight about this process, and why you should look at Node.JS as a perfect complement for HTML5

    At 1:30pm to 2:45pm, Thursday 26th April

  • The PhoneGap Build Developer Experience

    by Andrew Lunny

    Using desktop browsers and the PhoneGap Build web service, to quickly get apps up and running on devices

    At 1:30pm to 2:45pm, Thursday 26th April

  • Knowing what To Write When Things Go Wrong

    by Andrew Lunny

    PhoneGap Build not only lets you develop , but using the WEINRE Debug Server enables you to expands your skills. You will understand how to correct the experience and deliver your applications error free.

    At 3:00pm to 4:15pm, Thursday 26th April

  • HTML5 Game ShowCase

    by Monty Sharma and Imram Malek

    We have a panel, we have games, now is the time to showcase the games and gives the awards

    At 4:30pm to 5:45pm, Thursday 26th April

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