Your current filters are…
by Marianne Forrest
An exhibition of Jewellery made with 3D printing techniques and digital technologies. Wild, wonderful and sometimes vibrant responses to the brief of Tesselations and Repetitive structures. The work shown is by students from London Metropolitan University using rapid prototyping for the first time. All are involved in their own style of creative process and are keen to show off their newest creations.
Questions answered :
How can new technologies be used to craete new jewellery previously impossible to make by hand? How does it answer the context of exhibition and wearability?
by Tim Caynes
Do you have a wallet in your pocket? Do you also have a mobile in your pocket? Isn't that really annoying? Don't worry, mobile network providers, device manufacturers and banking corporations are already working together to provide the solution you never knew you needed - the mobile wallet. But what is a mobile wallet and how should it work? What are the customer experiences that a good mobile wallet solution should support? In this session we will talk about a project for a major network provider and what we learned about designing the mobile wallet, including: o Understanding and validating the multi-channel user journeys o Developing an information architecture o Designing and developing wireframes and prototypes for multiple mobile devices o Conducting usability testing with multiple mobile devices o Working with multiple technology platforms and service providers We'll discuss what went well, what went not quite so well and what caused us to throw mobile devices across the office (clue: this happened quite often). Questions answered : What is a mobile wallet? Why would anyone want one? What are the user experience considerations when designing a mobile wallet? How many times can you throw a mobile phone against a wall?
The public are engaging with the process of manufacturing their own products through digital fabrication. When people have this much freedom to create their own objects, who has the responsibility for their disposal? Open design is embracing this democratisation of innovation and enabling people to make their own products with greater ease: this maker movement will soon change the way we think about products. This approach is not a replacement for mass manufacture but an extension of what is achievable with a new toolbox, solving different problems and addressing new needs. These digital tools are enabling participants with limited skill to create objects… but are they products yet?
Questions answered :
Engaging with a wider audience, widening participation, the ability to bounce concepts off a wider audience and predictions of how this could work in the future.
by Alex Haw
This talk will race through the way digital culture is revolutionising the way we design, build and think about architecture and our cities. It'll be rapid-fire and extensively visual, and show the way our work at atmos redesigns our inhabited environment across the range of scales.
Questions answered :
How is the digital revolution affecting the fabric of our built space? What spatial opportunities do digital integration, information, fabrication and feedback offer? How will our cities become smarter?
by Matt Gibson
We'll be delving into adaptive web design, from responsive grids to designing for context and looking at the challenges that need to be overcome in adaptive web design.
Questions answered :
What is adaptive web design? What's the difference between adaptive and responsive? Is a mobile first strategy always best? How to approach UX design for adaptive websites?
by James Allsopp
We as humans are tuned in, or so we think. However certain effectors such as context and emotion can effect our decisions and judgement. This is especially prominent in a GAME like environment.
From social gaming to full on retain commerce design, learn how to design your experiences to enhance engagement and increase factors such as acquisition, monetization and retention.
I'll take you through how certain behaviour heuristics can effect how we consciously and unconsciously perceive the digital environment.
Not just for Game designers, but for brands and retailers who want to engage there customers through unconscious thinking.
by Matt Gypps
Pixels are the building blocks of all the visual design we do here at ustwo™, but are so often relegated to mere afterthought in the excitement of working with colours and styles. We believe in inducting all our designers into the school of pixels with our Pixel Perfect Precision™ (PPP™) guide. The aim of this showcase is to bring to everyone’s attention the PPP™ document and to give pixels the care and attention they deserve, to make sure we get the simple things right.
Questions answered :
How to be pixel perfect when designing?