Sessions at Digital Shoreditch Festival 2012 of type Intermediate about Design and Development

View as grid

Your current filters are…

Clear

Monday 21st May 2012

  • Exhibition; Tesselations and Repetitive structures in Jewellery

    by Marianne Forrest

    An exhibition of Jewellery made with 3D printing techniques and digital technologies. Wild, wonderful and sometimes vibrant responses to the brief of Tesselations and Repetitive structures. The work shown is by students from London Metropolitan University using rapid prototyping for the first time. All are involved in their own style of creative process and are keen to show off their newest creations.

    Questions answered :
    How can new technologies be used to craete new jewellery previously impossible to make by hand? How does it answer the context of exhibition and wearability?

    At 9:00am to 3:30pm, Monday 21st May

    In Digital Shoreditch Big Top

Monday 28th May 2012

  • Bootstrapping for scale - how not to suck at being lean

    by Martin Buhr

    A workshop on how you can scale your site to withstand traffic without throwing hardware at the problem:

    Topics will cover:
    - Really Apache? Lighthttpd, NginX and other wonders
    - Caching, simples!
    - Why your ORM might kill you one day
    - Queueing is not just for the English

    Questions answered :
    1. How can I prepare for scale without spending?
    2. What techniques are out there that I can use that will make me a better developer?

    At 2:30pm to 3:00pm, Monday 28th May

    In Digital Shoreditch Big Top

Tuesday 29th May 2012

  • Designing the Mobile Wallet

    by Tim Caynes

    Do you have a wallet in your pocket? Do you also have a mobile in your pocket? Isn't that really annoying? Don't worry, mobile network providers, device manufacturers and banking corporations are already working together to provide the solution you never knew you needed - the mobile wallet. But what is a mobile wallet and how should it work? What are the customer experiences that a good mobile wallet solution should support? In this session we will talk about a project for a major network provider and what we learned about designing the mobile wallet, including: o Understanding and validating the multi-channel user journeys o Developing an information architecture o Designing and developing wireframes and prototypes for multiple mobile devices o Conducting usability testing with multiple mobile devices o Working with multiple technology platforms and service providers We'll discuss what went well, what went not quite so well and what caused us to throw mobile devices across the office (clue: this happened quite often). Questions answered : What is a mobile wallet? Why would anyone want one? What are the user experience considerations when designing a mobile wallet? How many times can you throw a mobile phone against a wall?

    At 11:35am to 11:45am, Tuesday 29th May

    In Digital Shoreditch Big Top

    Coverage slide deck

  • Table Top: Open design - science engagement

    by Robert Phillips

    The public are engaging with the process of manufacturing their own products through digital fabrication. When people have this much freedom to create their own objects, who has the responsibility for their disposal? Open design is embracing this democratisation of innovation and enabling people to make their own products with greater ease: this maker movement will soon change the way we think about products. This approach is not a replacement for mass manufacture but an extension of what is achievable with a new toolbox, solving different problems and addressing new needs. These digital tools are enabling participants with limited skill to create objects… but are they products yet?

    Questions answered :
    Engaging with a wider audience, widening participation, the ability to bounce concepts off a wider audience and predictions of how this could work in the future.

    At 1:00pm to 1:30pm, Tuesday 29th May

    In Digital Shoreditch Big Top

Thursday 31st May 2012

  • How do I influence you?

    by James Allsopp

    We as humans are tuned in, or so we think. However certain effectors such as context and emotion can effect our decisions and judgement. This is especially prominent in a GAME like environment.

    From social gaming to full on retain commerce design, learn how to design your experiences to enhance engagement and increase factors such as acquisition, monetization and retention.

    I'll take you through how certain behaviour heuristics can effect how we consciously and unconsciously perceive the digital environment.

    Not just for Game designers, but for brands and retailers who want to engage there customers through unconscious thinking.

    At 3:20pm to 3:30pm, Thursday 31st May

    In Digital Shoreditch Big Top

Schedule incomplete?

Add a new session

Filter by Day

Filter by Session type

Filter by coverage

Filter by Topic

Filter by Venue