by Rob Bateman
With AIR 3.2, hardware acceleration in Flash has been let loose on mobile, presenting huge potential for mobile developers looking to simplify their publishing process across platforms. However, Stage3D is still relatively recent technology, so what can we do when trying to establish an effective workflow for production? Rob Bateman from Away3D takes you through some of the approaches used on their recent game Gloop-a-Hoop, released on iOS, Android and Facebook earlier this month.
21st May to 1st June 2012