How can businesses and universities talk more effectively with each other to solve business problems?
This interactive workshop aims to expand, develop and generate innovative and original concepts and seeks to identify ways to break down barriers to business and university collaborations.
There are many pathways and processes already in place for businesses and universities to engage, however, this is where you get creative! Sara Jones and Stephen Clulow will employ techniques refined within City University London’s Cass Business School to lead you through the thought development.
Lunch for those who attended the morning session followed by the Exhibition.
A chance to see, hear and touch the results of University collaboration. Demonstrating digital work (games, apps and hacks) created as part of ongoing collaborations. Meet students, researchers and academics who will show you their work on a variety of mobile devices and big screens.
Listen to the stories from businesses who have achieved amazing things through collaboration.
RCUK Digital Economy
Research Councils UK (RCUK) invest £3bn annually in research in Universities and the Public Sector. The Digital Economy is a key RCUK strategic research theme. So far £138m has been invested in building the capacity and expertise needed to realise the Digital Economy through our three Digital Economy Research Hubs, led by Nottingham, Newcastle and Aberdeen Universities and training a new generation of digital economy researchers through seven Centres for Doctoral Training.
CS4FN (Computer Science for Fun) MAGIC
Computer science is behind today’s technological magic – from audio compression to imaging the human brain. See clever conjuring tricks that will challenge you to work out how they are done. We then reveal how the same techniques that make the magic work are responsible for some of the most interesting computer science applications around. http://www.cs4fn.org/
Take a teapot and use technology to modify/hack/enhance it. Make an interactive tabletop installation that allows visitors to navigate London through its contemporary tea culture. The Sound Mapping London Tea Houses installation was born!
Ben Bengler group music making Table
How can technology be used to enable strangers to make sweet music? Come and play!
David Meckin assistive musical instrument
A Glockenspiel controllable by a touch screen or soft padded cushions to enable everyone to join in.
Julie Freeman data visualisation owl
An owl that can be controlled by a data stream.
Christian Heinrich and Andrew McPherson's enhanced keyboard
A keyboard that can bend and sustain notes using the keys....and then can become a guitar if you feel the need!
Media Arts Documentaries
What is new media art? How are new technologies changing our perception of art and....what does it look/sound/feel like? Media and Arts technology researchers have produced these short films to explore this new and dynamic art form.
Di Mainstone and Dave Meckin the WHIMSICHORD
The WHIMSICHORD is a wearable interactive musical instrument that will react to the movement and touch of users (or Movicians) responding with sound. We have coined the term ‘Movician’ to describe this hybrid act of composition and choreography. WHIMSICHORD comprises of striking spring-like modules that are connect to a series of fixed landing-pads via retractable chords. Each component can be plucked from its landing-pad and attached to the Movician in a myriad of ways. Our soft sculptures are specially designed around the body to seamlessly grip to the Movician as they traverse space and interact with the piece to produce music. As Movicians connect to the modules they will draw elegant lines from the surrounding architecture onto to the body. These strings can be twanged to produce sound, and each participant will become a human string instrument.
Chatterbox are developing a conversation platform which enables brands and corporations to identify and engage with their community of consumers in online interactive media such as Twitter and Facebook. Powered by recent research emerging from Queen Mary University of London, we enable corporations to find and support brand advocates and manage their brand reputation. We do this by applying high grade conversation analytics to large quantities of social data in order to extract the core users who drive brand conversation and opinion.
C4DM (Centre for Digital Music) B-Keeper
B-Keeper - Drum tracker for live performance that allows you to take over the role of drums in a band. The software program analyses the beats played so that the song varies its tempo in response to the drummer.
Automatic mixing & intelligent sound engineering tools
C4DM Sonic Visualiser
Sonic Visualiser - software for viewing and analyzing audio files- The aim of Sonic Visualiser is to be the first program you reach for when want to study a musical recording rather than simply listen to it. We hope Sonic Visualiser will be of particular interest to musicologists, archivists, signal-processing researchers and anyone else looking for a friendly way to take a look at what lies inside the audio file.
City University London - Fly an airship
Fly an airship using your body movements, see if you can successfully navigate the course
City University London - Dynamic Boris bike visualisation
Do you use a ‘Boris Bike’? See how other people use their bike in our dynamic representation of ‘Boris Bike’ usage that visualises data supplied by TfL
City University London - Real-time eye tacking
Experience City’s Human Computer Interaction Lab. Try the real-time eye tracking that shows you where you look, and for how long, as you browse the web
City University London - Thought control
Control a computer with your thoughts using our brain interaction software
City University London - From print to digital
Learn how SAGE Publications is handling the transition
City University London - Elements
See science reported in videos and animations in our student-generated digital science newspaper, ‘Elements’
City University London - Dementia
See the City app that is helping dementia carers find new, creative ways to engage with patients
City University London - Games
Play 5 new computer games developed by Games Technology Students at City
UCL's CASA (The Bartlett Centre for Advanced Spatial Analysis) digital research from presented in a physical form: Pigeon Sim
Have you ever looked at a pigeon and wished you could experience life through its beady eyes? Well now you can, thanks to the Pigeon Simulator – created as a new way to visualise the cities and its data feeds.
UCL's CASA London Data Table
The London Data Table cycles through a series of visualisations to show to present a view of London from above. Combining a projector with a short throw lens, a table cut to the outline of London and various processing scripts and movies allowed an instant view of complex data feeds. The visualisations depict the hidden city in which we live giving people a greater understanding of transport and pedestrian flows that happen everyday in the city. The Visualisation to be shown on the day is sponsored by UCL Advances and analyses and visualises east London's Tech City.
The membership organisation for providers of business advice, training and resources to new entrepreneurs and small businesses in London.
21st May to 1st June 2012